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openmw-tes3coop/components/esm
Marc Zinnschlag 7f905470fa fixed moved reference loading 10 years ago
..
activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Savegame: store ActiveSpells 11 years ago
aipackage.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
aipackage.hpp wrong rearrangement fixes 10 years ago
aisequence.cpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
aisequence.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp fixed moved reference loading 10 years ago
cellref.hpp save MVRF subrecords 10 years ago
cellstate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
containerstate.cpp
containerstate.hpp
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturelevliststate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp Implement HitAttemptOnMe function (Bug #2078) 10 years ago
creaturestats.hpp Implement HitAttemptOnMe function (Bug #2078) 10 years ago
debugprofile.cpp renamed the script field in DebugProfile to improve consistency 11 years ago
debugprofile.hpp renamed the script field in DebugProfile to improve consistency 11 years ago
defs.hpp Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
dialoguestate.cpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
dialoguestate.hpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
doorstate.cpp Savegame: store door movement state (Closes #747) 11 years ago
doorstate.hpp Savegame: store door movement state (Closes #747) 11 years ago
effectlist.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
effectlist.hpp
esmcommon.hpp
esmreader.cpp Fix cppcheck issues 10 years ago
esmreader.hpp Fix cppcheck issues 10 years ago
esmwriter.cpp Fix cppcheck issues 10 years ago
esmwriter.hpp Fix some uninitialized data written to savegames 11 years ago
filter.cpp
filter.hpp
fogstate.cpp Savegame: store fog of war (Closes #1177) 11 years ago
fogstate.hpp Savegame: store fog of war (Closes #1177) 11 years ago
globalmap.cpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalmap.hpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalscript.cpp include targeted script data in saved games 11 years ago
globalscript.hpp include targeted script data in saved games 11 years ago
inventorystate.cpp Store permanent magic effects in savegame (Fixes #1648) 10 years ago
inventorystate.hpp Store permanent magic effects in savegame (Fixes #1648) 10 years ago
journalentry.cpp
journalentry.hpp Feature #764: Store the actor that gave the dialog response 11 years ago
lightstate.cpp
lightstate.hpp
loadacti.cpp make FNAM sub-record optional for all record types 11 years ago
loadacti.hpp
loadalch.cpp Make MODL subrecord optional for potions (Fixes #1419) 11 years ago
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadarmo.hpp wrong rearrangement fixes 10 years ago
loadbody.cpp added body part table 11 years ago
loadbody.hpp loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 10 years ago
loadbook.cpp
loadbook.hpp
loadbsgn.cpp make FNAM sub-record optional for all record types 11 years ago
loadbsgn.hpp
loadcell.cpp fixed moved reference loading 10 years ago
loadcell.hpp fixed moved reference loading 10 years ago
loadclas.cpp make FNAM sub-record optional for all record types 11 years ago
loadclas.hpp
loadclot.cpp We use spaces, not tabs. 11 years ago
loadclot.hpp
loadcont.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadcont.hpp
loadcrea.cpp
loadcrea.hpp Crime: improvement to arrest on sight for large bounties 11 years ago
loadcrec.hpp
loaddial.cpp Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 10 years ago
loaddial.hpp Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 10 years ago
loaddoor.cpp
loaddoor.hpp
loadench.cpp added enchantments table 11 years ago
loadench.hpp added enchantments table 11 years ago
loadfact.cpp Make ESM::Faction skills optional (Fixes #1508) 11 years ago
loadfact.hpp Make ESM::Faction skills optional (Fixes #1508) 11 years ago
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 10 years ago
loadinfo.hpp
loadingr.cpp make FNAM sub-record optional for all record types 11 years ago
loadingr.hpp
loadland.cpp Fix cppcheck issues 10 years ago
loadland.hpp Add comment to WNAM in ESM::Land 10 years ago
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp Make MODL subrecord for light records optional (Fixes #2114) 10 years ago
loadligh.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
loadlock.cpp make FNAM sub-record optional for all record types 11 years ago
loadlock.hpp
loadltex.cpp Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
loadltex.hpp Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
loadmgef.cpp improved magic effect IDs 10 years ago
loadmgef.hpp improved magic effect IDs 10 years ago
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadnpc.hpp wrong rearrangement fixes 10 years ago
loadnpcc.hpp
loadpgrd.cpp fix uninitialized members in Pathgrid::Point 10 years ago
loadpgrd.hpp load and save pathgrid records 10 years ago
loadprob.cpp make FNAM sub-record optional for all record types 11 years ago
loadprob.hpp
loadrace.cpp make FNAM sub-record optional for all record types 11 years ago
loadrace.hpp
loadregn.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadregn.hpp done with header files, unsure about mSkills and mReputation in 10 years ago
loadrepa.cpp make FNAM sub-record optional for all record types 11 years ago
loadrepa.hpp
loadscpt.cpp Ignore extra bytes after the SCVR string list (Fixes #2184) 10 years ago
loadscpt.hpp improved documentation of ESM::Script member variables 11 years ago
loadskil.cpp
loadskil.hpp
loadsndg.cpp load and save sound gen records 10 years ago
loadsndg.hpp load and save sound gen records 10 years ago
loadsoun.cpp make FNAM sub-record optional for all record types 11 years ago
loadsoun.hpp
loadspel.cpp
loadspel.hpp Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 11 years ago
loadsscr.cpp
loadsscr.hpp
loadstat.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
loadstat.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
loadtes3.cpp
loadtes3.hpp Fixes #1172: Added basic loading/saving progress bar 11 years ago
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
npcstate.cpp
npcstate.hpp
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
npcstats.hpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
objectstate.cpp
objectstate.hpp
player.cpp Fix some spelling mistakes. 11 years ago
player.hpp Fix some spelling mistakes. 11 years ago
projectilestate.cpp Savegame: store projectiles 11 years ago
projectilestate.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
queststate.cpp
queststate.hpp
quickkeys.cpp Savegame: store most of CreatureStats 11 years ago
quickkeys.hpp Move to esm component 11 years ago
records.hpp
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
savedgame.hpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
spelllist.cpp Don't sell racial spells (Fixes #1961) 10 years ago
spelllist.hpp Don't sell racial spells (Fixes #1961) 10 years ago
spellstate.cpp Implement removal of corprus spells 11 years ago
spellstate.hpp Implement removal of corprus spells 11 years ago
statstate.hpp Make Restore/Damage Attribute/Skill effects continuous 10 years ago
util.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
variant.cpp Add default values for fDifficultyMult and sDifficulty (Fixes #1742) 11 years ago
variant.hpp Add default values for fDifficultyMult and sDifficulty (Fixes #1742) 11 years ago
variantimp.cpp
variantimp.hpp
weatherstate.cpp Move weather state save/load to a new class 11 years ago
weatherstate.hpp Fixed header include guard to match filename 11 years ago