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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
aipackage.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
aipackage.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
aisequence.cpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
aisequence.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
attr.cpp
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attr.hpp
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cellid.cpp
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cellid.hpp
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cellref.cpp
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Ignore FLTV from old savegames
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2014-07-24 20:52:14 +02:00 |
cellref.hpp
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Remove unused FLTV and NAM0 from CellRef
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2014-07-24 02:20:16 +02:00 |
cellstate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
cellstate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
containerstate.cpp
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containerstate.hpp
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creaturelevliststate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
creaturelevliststate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
creaturestate.cpp
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creaturestate.hpp
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creaturestats.cpp
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Implement HitAttemptOnMe function (Bug #2078)
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2014-12-11 22:25:41 +01:00 |
creaturestats.hpp
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Implement HitAttemptOnMe function (Bug #2078)
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2014-12-11 22:25:41 +01:00 |
debugprofile.cpp
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renamed the script field in DebugProfile to improve consistency
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2014-08-22 13:38:03 +02:00 |
debugprofile.hpp
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renamed the script field in DebugProfile to improve consistency
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2014-08-22 13:38:03 +02:00 |
defs.hpp
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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2014-09-24 12:21:19 +02:00 |
dialoguestate.cpp
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Implement modFactionReaction instruction (Closes #1347)
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2014-05-27 14:54:29 +02:00 |
dialoguestate.hpp
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Implement modFactionReaction instruction (Closes #1347)
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2014-05-27 14:54:29 +02:00 |
doorstate.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
doorstate.hpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
effectlist.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
effectlist.hpp
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esmcommon.hpp
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esmreader.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmreader.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmwriter.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmwriter.hpp
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Fix some uninitialized data written to savegames
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2014-06-25 00:11:25 +02:00 |
filter.cpp
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filter.hpp
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fogstate.cpp
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fogstate.hpp
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globalmap.cpp
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Fix global map markers being duplicated when cell is visited again
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2014-09-26 16:51:48 +02:00 |
globalmap.hpp
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Fix global map markers being duplicated when cell is visited again
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2014-09-26 16:51:48 +02:00 |
globalscript.cpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
globalscript.hpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
inventorystate.cpp
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Store permanent magic effects in savegame (Fixes #1648)
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2014-12-30 01:36:31 +01:00 |
inventorystate.hpp
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Store permanent magic effects in savegame (Fixes #1648)
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2014-12-30 01:36:31 +01:00 |
journalentry.cpp
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journalentry.hpp
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lightstate.cpp
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lightstate.hpp
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loadacti.cpp
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loadacti.hpp
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loadalch.cpp
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Make MODL subrecord optional for potions (Fixes #1419)
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2014-06-08 11:22:37 +02:00 |
loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadarmo.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
loadbody.cpp
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added body part table
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2014-07-01 12:37:22 +02:00 |
loadbody.hpp
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loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
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2014-09-03 14:40:32 +02:00 |
loadbook.cpp
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loadbook.hpp
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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Fix some static analysis issues (coverity)
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2014-12-24 15:45:12 +01:00 |
loadcell.hpp
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fix uninitialized members in Cell and structures
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2015-01-02 01:01:37 +01:00 |
loadclas.cpp
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loadclas.hpp
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loadclot.cpp
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We use spaces, not tabs.
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2014-05-28 14:56:50 -05:00 |
loadclot.hpp
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loadcont.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadcont.hpp
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loadcrea.cpp
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loadcrea.hpp
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loadcrec.hpp
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loaddial.cpp
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Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170)
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2014-11-30 22:02:25 +01:00 |
loaddial.hpp
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Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
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2014-10-19 17:46:28 +02:00 |
loaddoor.cpp
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loaddoor.hpp
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loadench.cpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadench.hpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadfact.cpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadfact.hpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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loadgmst.hpp
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loadinfo.cpp
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DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017)
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2014-10-16 19:35:20 +02:00 |
loadinfo.hpp
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loadingr.cpp
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loadingr.hpp
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loadland.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
loadland.hpp
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Add comment to WNAM in ESM::Land
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2014-10-27 21:53:00 +01:00 |
loadlevlist.cpp
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loadlevlist.hpp
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loadligh.cpp
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Make MODL subrecord for light records optional (Fixes #2114)
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2014-11-09 04:50:54 +01:00 |
loadligh.hpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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2014-08-11 20:39:56 +02:00 |
loadlock.cpp
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loadlock.hpp
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loadltex.cpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
loadltex.hpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
loadmgef.cpp
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improved magic effect IDs
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2014-09-26 13:36:54 +02:00 |
loadmgef.hpp
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improved magic effect IDs
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2014-09-26 13:36:54 +02:00 |
loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadnpc.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
loadnpcc.hpp
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loadpgrd.cpp
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load and save pathgrid records
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2014-10-02 12:30:15 +02:00 |
loadpgrd.hpp
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load and save pathgrid records
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2014-10-02 12:30:15 +02:00 |
loadprob.cpp
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadregn.hpp
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done with header files, unsure about mSkills and mReputation in
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2014-09-04 13:23:29 +02:00 |
loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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Ignore extra bytes after the SCVR string list (Fixes #2184)
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2014-12-05 23:36:06 +01:00 |
loadscpt.hpp
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improved documentation of ESM::Script member variables
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2014-07-25 10:37:34 +02:00 |
loadskil.cpp
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loadskil.hpp
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loadsndg.cpp
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load and save sound gen records
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2014-09-23 12:20:02 +02:00 |
loadsndg.hpp
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load and save sound gen records
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2014-09-23 12:20:02 +02:00 |
loadsoun.cpp
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loadsoun.hpp
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loadspel.cpp
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loadspel.hpp
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Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
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2014-07-12 18:53:15 +02:00 |
loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadstat.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadtes3.cpp
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loadtes3.hpp
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loadweap.cpp
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loadweap.hpp
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locals.cpp
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locals.hpp
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magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
npcstate.cpp
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npcstate.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
objectstate.cpp
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objectstate.hpp
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player.cpp
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player.hpp
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projectilestate.cpp
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
projectilestate.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
queststate.cpp
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queststate.hpp
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quickkeys.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
quickkeys.hpp
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records.hpp
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savedgame.cpp
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savedgame.hpp
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spelllist.cpp
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
spelllist.hpp
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
spellstate.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spellstate.hpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
statstate.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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2014-11-08 00:57:03 +01:00 |
util.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
variant.cpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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2014-08-13 17:32:52 +02:00 |
variant.hpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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2014-08-13 17:32:52 +02:00 |
variantimp.cpp
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variantimp.hpp
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weatherstate.cpp
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weatherstate.hpp
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