openmw-tes3coop/components/esm
2015-04-19 17:55:56 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
attr.cpp
attr.hpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
cellid.cpp
cellid.hpp
cellref.cpp ESSImport: convert to utf8, based on encoding setting in openmw.cfg 2015-01-31 22:40:38 +01:00
cellref.hpp Fixed charge checks for light and other objects, corrected CellRef charge union comments 2015-02-13 13:11:10 +01:00
cellstate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
cellstate.hpp
containerstate.cpp fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
containerstate.hpp
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp Remove friendly hits from the save file 2015-01-31 22:40:39 +01:00
creaturestats.hpp
custommarkerstate.cpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
debugprofile.cpp
debugprofile.hpp
defs.hpp
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp
effectlist.hpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
esmcommon.hpp Remove no longer required strnlen wrapper 2015-03-18 23:37:54 +02:00
esmreader.cpp
esmreader.hpp
esmwriter.cpp
esmwriter.hpp
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalmap.hpp
globalscript.cpp
globalscript.hpp
inventorystate.cpp
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
loadacti.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadalch.cpp
loadalch.hpp
loadappa.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp
loadcell.hpp
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp
loadench.hpp added enchantments table 2014-06-30 20:40:34 +02:00
loadfact.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 2014-10-16 19:35:20 +02:00
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp Fix saving land data. 2015-03-13 22:06:55 +11:00
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadpgrd.cpp
loadpgrd.hpp load and save pathgrid records 2014-10-02 12:30:15 +02:00
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp
loadscpt.hpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
loadskil.cpp
loadskil.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp Remove persistent flag which will be unused 2015-04-02 17:33:24 +02:00
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
npcstate.cpp
npcstate.hpp
npcstats.cpp Remove NpcStats::mProfit and store it in the script instead 2015-01-31 22:40:40 +01:00
npcstats.hpp
objectstate.cpp
objectstate.hpp
player.cpp
player.hpp
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp
quickkeys.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
quickkeys.hpp
records.hpp
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
savedgame.hpp
spelllist.cpp
spelllist.hpp
spellstate.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spellstate.hpp
statstate.hpp
stolenitems.cpp
stolenitems.hpp
transport.cpp
transport.hpp
util.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
variant.cpp
variant.hpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
variantimp.cpp
variantimp.hpp added variant class 2013-03-04 14:32:23 +01:00
weatherstate.cpp
weatherstate.hpp