forked from teamnwah/openmw-tes3coop
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet. |
||
---|---|---|
.. | ||
BaseActor.hpp | ||
BaseEvent.hpp | ||
BasePacketProcessor.hpp | ||
BasePlayer.hpp | ||
BaseStructs.hpp |