openmw-tes3coop/apps/openmw/mwmp
David Cernat c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
..
GUI [Client] Clean up GUIChat slightly 2018-01-05 00:03:05 +02:00
processors [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ActorList.cpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
ActorList.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
Cell.cpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
Cell.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
CellController.cpp [Client] Fix interior-to-exterior and v.v. cell transitions for actors 2018-06-21 16:44:49 +03:00
CellController.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
DedicatedActor.cpp [Client] Update initialization of AiFollow packages in multiplayer code 2018-07-04 04:00:12 +03:00
DedicatedActor.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
DedicatedPlayer.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
DedicatedPlayer.hpp [Client] Update DedicatedPlayer creature if displayCreatureName changes 2018-04-17 15:23:10 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [General] Replace deathReason in death packets with a killer variable 2018-07-05 22:24:51 +03:00
LocalActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
LocalPlayer.cpp [General] Replace deathReason in death packets with a killer variable 2018-07-05 22:24:51 +03:00
LocalPlayer.hpp [General] Replace deathReason in death packets with a killer variable 2018-07-05 22:24:51 +03:00
Main.cpp [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
Main.hpp [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp [General] Temporarily include target names in mwmp::Target 2018-07-05 19:40:28 +03:00
MechanicsHelper.hpp [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
Networking.cpp Merge pull request #450 from TES3MP/0.6.2 2018-06-19 05:26:38 +03:00
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 2018-05-27 15:57:47 +03:00
ObjectList.cpp [Client] Use MechanicsHelper::getTarget() for summoners in ObjectList 2018-07-05 16:38:03 +03:00
ObjectList.hpp [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
PlayerList.cpp [Client] Use faster check for whether actors are DedicatedPlayers 2018-05-26 08:13:26 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
RecordHelper.hpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
Worldstate.cpp [Client] Don't send WorldMap packets for already explored map tiles 2018-06-25 02:34:11 +03:00
Worldstate.hpp [Client] Don't send WorldMap packets for already explored map tiles 2018-06-25 02:34:11 +03:00