openmw-tes3coop/apps/openmw/mwmechanics
2014-04-18 15:19:22 +10:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp
actors.cpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-15 11:31:48 +02:00
actors.hpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aiactivate.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aiactivate.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aicombat.cpp Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
aicombat.hpp
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp
aifollow.cpp compile fix. 2014-03-29 18:36:32 +01:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp
aipackage.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aipersue.cpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aipersue.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aitravel.hpp
aiwander.cpp More cleaning up. 2014-04-18 15:19:22 +10:00
aiwander.hpp More cleaning up. 2014-04-18 15:19:22 +10:00
alchemy.cpp
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Minor changes 2014-04-04 08:10:35 -04:00
creaturestats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-15 11:31:48 +02:00
mechanicsmanagerimp.hpp Revert 6b28c06..98fd381 2014-03-29 22:26:53 -04:00
movement.hpp
npcstats.cpp Save state is handled correctly now. 2014-04-14 18:11:04 -04:00
npcstats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
objects.cpp
objects.hpp
obstacle.cpp More cleaning up. 2014-04-18 15:19:22 +10:00
obstacle.hpp Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
pathfinding.cpp More cleaning up. 2014-04-18 15:19:22 +10:00
pathfinding.hpp Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
pathgrid.cpp Cleaned up logging statements. 2014-04-18 14:41:44 +10:00
pathgrid.hpp One more comment fix. 2014-04-04 18:17:42 +11:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp
spellcasting.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp
steering.hpp