openmw-tes3coop/apps/openmw/mwmechanics
2018-04-02 17:53:30 +00:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Merge pull request #1641 2018-04-02 17:53:30 +00:00
actors.hpp Typofix: updateCrimePersuit -> ...Pursuit 2018-03-23 14:10:43 +02:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicombat.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
aicombat.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
aicombataction.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
aicombataction.hpp
aiescort.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aiescort.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiface.cpp
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Restrict opening doors to bipedal actors (Fixes #4313) 2018-03-18 17:24:27 +03:00
aipackage.hpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aipursue.cpp Change abs to std::abs 2017-11-13 21:36:55 +01:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp
aisequence.hpp
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp
aitravel.hpp
aiwander.cpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aiwander.hpp AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
character.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
combat.cpp Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp Merge pull request #1657 2018-04-02 17:28:12 +00:00
mechanicsmanagerimp.hpp Merge pull request #1419 2017-11-27 21:13:11 +00:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
npcstats.hpp
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp
obstacle.cpp AI: Check angle between actor and door 2017-07-31 19:28:02 +04:00
obstacle.hpp Added door detection based by ray casting 2017-07-03 22:08:29 +04:00
pathfinding.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Merge pull request #1649 2018-04-02 17:37:31 +00:00
spellcasting.hpp Update magic effect particles after building new animation (bug #2254) 2018-03-19 10:43:22 +04:00
spellpriority.cpp Do not summon the bound bow if there is no suitable ammo 2018-01-11 21:08:30 +04:00
spellpriority.hpp
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp
stat.hpp
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp
summoning.cpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
weaponpriority.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00