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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Merge pull request #1641
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2018-04-02 17:53:30 +00:00 |
actors.hpp
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Typofix: updateCrimePersuit -> ...Pursuit
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2018-03-23 14:10:43 +02:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
aicombataction.hpp
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aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiescort.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiface.cpp
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aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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Restrict opening doors to bipedal actors (Fixes #4313)
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2018-03-18 17:24:27 +03:00 |
aipackage.hpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aipursue.cpp
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Change abs to std::abs
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2017-11-13 21:36:55 +01:00 |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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aisequence.hpp
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aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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2015-06-04 20:11:40 +02:00 |
aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aiwander.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
character.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
combat.cpp
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Add vanilla enchanted weaponry behavior option, on by default (fixes #4136)
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2018-03-31 11:46:23 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Remove missing souls, remove some runaway exceptions (Fixes #4111)
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2018-03-08 23:38:04 +00:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #1657
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2018-04-02 17:28:12 +00:00 |
mechanicsmanagerimp.hpp
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Merge pull request #1419
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2017-11-27 21:13:11 +00:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
npcstats.hpp
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objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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obstacle.cpp
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
obstacle.hpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Merge pull request #1649
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2018-04-02 17:37:31 +00:00 |
spellcasting.hpp
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
spellpriority.cpp
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Do not summon the bound bow if there is no suitable ammo
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2018-01-11 21:08:30 +04:00 |
spellpriority.hpp
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spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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summoning.cpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
weaponpriority.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |