forked from teamnwah/openmw-tes3coop
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized. Strike enchantments no longer require a valid victim to be synchronized. Additional debug messages have been added for attacks. |
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| .. | ||
| Actor | ||
| Object | ||
| Player | ||
| Worldstate | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||