You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/components/esm/savedgame.cpp

54 lines
1.5 KiB
C++

#include "savedgame.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 15;
void ESM::SavedGame::load (ESMReader &esm)
{
mPlayerName = esm.getHNString("PLNA");
esm.getHNOT (mPlayerLevel, "PLLE");
mPlayerClassId = esm.getHNOString("PLCL");
mPlayerClassName = esm.getHNOString("PLCN");
mPlayerCell = esm.getHNString("PLCE");
esm.getHNT (mInGameTime, "TSTM", 16);
esm.getHNT (mTimePlayed, "TIME");
mDescription = esm.getHNString ("DESC");
while (esm.isNextSub ("DEPE"))
mContentFiles.push_back (esm.getHString());
esm.getSubNameIs("SCRN");
esm.getSubHeader();
mScreenshot.resize(esm.getSubSize());
Fix reference binding to null /usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type' #0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046 #1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28 #2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31 #3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88 #4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25 #5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90 #6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641 #7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867 #8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289 #9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200 #10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301 #11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151) #12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
4 years ago
esm.getExact(mScreenshot.data(), mScreenshot.size());
}
void ESM::SavedGame::save (ESMWriter &esm) const
{
esm.writeHNString ("PLNA", mPlayerName);
esm.writeHNT ("PLLE", mPlayerLevel);
if (!mPlayerClassId.empty())
esm.writeHNString ("PLCL", mPlayerClassId);
else
esm.writeHNString ("PLCN", mPlayerClassName);
esm.writeHNString ("PLCE", mPlayerCell);
esm.writeHNT ("TSTM", mInGameTime, 16);
esm.writeHNT ("TIME", mTimePlayed);
esm.writeHNString ("DESC", mDescription);
for (std::vector<std::string>::const_iterator iter (mContentFiles.begin());
iter!=mContentFiles.end(); ++iter)
esm.writeHNString ("DEPE", *iter);
esm.startSubRecord("SCRN");
esm.write(&mScreenshot[0], mScreenshot.size());
esm.endRecord("SCRN");
}