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openmw-tes3mp/components/resource/bulletshapemanager.cpp

234 lines
6.9 KiB
C++

#include "bulletshapemanager.hpp"
#include <osg/NodeVisitor>
#include <osg/TriangleFunctor>
#include <osg/Transform>
#include <osg/Drawable>
#include <osg/Version>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <components/sceneutil/visitor.hpp>
#include <components/vfs/manager.hpp>
#include <components/nifbullet/bulletnifloader.hpp>
#include "bulletshape.hpp"
#include "scenemanager.hpp"
#include "niffilemanager.hpp"
#include "objectcache.hpp"
#include "multiobjectcache.hpp"
namespace Resource
{
struct GetTriangleFunctor
{
GetTriangleFunctor()
: mTriMesh(nullptr)
{
}
void setTriMesh(btTriangleMesh* triMesh)
{
mTriMesh = triMesh;
}
void setMatrix(const osg::Matrixf& matrix)
{
mMatrix = matrix;
}
inline btVector3 toBullet(const osg::Vec3f& vec)
{
return btVector3(vec.x(), vec.y(), vec.z());
}
#if OSG_MIN_VERSION_REQUIRED(3,5,6)
void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3 )
#else
void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool _temp )
#endif
{
if (mTriMesh)
mTriMesh->addTriangle( toBullet(mMatrix.preMult(v1)), toBullet(mMatrix.preMult(v2)), toBullet(mMatrix.preMult(v3)));
}
btTriangleMesh* mTriMesh;
osg::Matrixf mMatrix;
};
/// Creates a BulletShape out of a Node hierarchy.
class NodeToShapeVisitor : public osg::NodeVisitor
{
public:
NodeToShapeVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mTriangleMesh(nullptr)
{
}
void apply(osg::Drawable &drawable) override
{
if (!mTriangleMesh)
mTriangleMesh.reset(new btTriangleMesh);
osg::Matrixf worldMat = osg::computeLocalToWorld(getNodePath());
osg::TriangleFunctor<GetTriangleFunctor> functor;
functor.setTriMesh(mTriangleMesh.get());
functor.setMatrix(worldMat);
drawable.accept(functor);
}
osg::ref_ptr<BulletShape> getShape()
{
if (!mTriangleMesh)
return osg::ref_ptr<BulletShape>();
osg::ref_ptr<BulletShape> shape (new BulletShape);
btBvhTriangleMeshShape* triangleMeshShape = new TriangleMeshShape(mTriangleMesh.release(), true);
btVector3 aabbMin = triangleMeshShape->getLocalAabbMin();
btVector3 aabbMax = triangleMeshShape->getLocalAabbMax();
shape->mCollisionBox.extents[0] = (aabbMax[0] - aabbMin[0]) / 2.0f;
shape->mCollisionBox.extents[1] = (aabbMax[1] - aabbMin[1]) / 2.0f;
shape->mCollisionBox.extents[2] = (aabbMax[2] - aabbMin[2]) / 2.0f;
shape->mCollisionBox.center = osg::Vec3f( (aabbMax[0] + aabbMin[0]) / 2.0f,
(aabbMax[1] + aabbMin[1]) / 2.0f,
(aabbMax[2] + aabbMin[2]) / 2.0f );
shape->mCollisionShape = triangleMeshShape;
return shape;
}
private:
std::unique_ptr<btTriangleMesh> mTriangleMesh;
};
BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager)
: ResourceManager(vfs)
, mInstanceCache(new MultiObjectCache)
, mSceneManager(sceneMgr)
, mNifFileManager(nifFileManager)
{
}
BulletShapeManager::~BulletShapeManager()
{
}
osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<BulletShape> shape;
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
if (obj)
shape = osg::ref_ptr<BulletShape>(static_cast<BulletShape*>(obj.get()));
else
{
size_t extPos = normalized.find_last_of('.');
std::string ext;
if (extPos != std::string::npos && extPos+1 < normalized.size())
ext = normalized.substr(extPos+1);
if (ext == "nif")
{
NifBullet::BulletNifLoader loader;
shape = loader.load(*mNifFileManager->get(normalized));
}
else
{
// TODO: support .bullet shape files
osg::ref_ptr<const osg::Node> constNode (mSceneManager->getTemplate(normalized));
osg::ref_ptr<osg::Node> node (const_cast<osg::Node*>(constNode.get())); // const-trickery required because there is no const version of NodeVisitor
// Check first if there's a custom collision node
unsigned int visitAllNodesMask = 0xffffffff;
SceneUtil::FindByNameVisitor nameFinder("Collision");
nameFinder.setTraversalMask(visitAllNodesMask);
nameFinder.setNodeMaskOverride(visitAllNodesMask);
node->accept(nameFinder);
if (nameFinder.mFoundNode)
{
NodeToShapeVisitor visitor;
visitor.setTraversalMask(visitAllNodesMask);
visitor.setNodeMaskOverride(visitAllNodesMask);
nameFinder.mFoundNode->accept(visitor);
shape = visitor.getShape();
}
// Generate a collision shape from the mesh
if (!shape)
{
NodeToShapeVisitor visitor;
node->accept(visitor);
shape = visitor.getShape();
if (!shape)
return osg::ref_ptr<BulletShape>();
}
}
mCache->addEntryToObjectCache(normalized, shape);
}
return shape;
}
osg::ref_ptr<BulletShapeInstance> BulletShapeManager::cacheInstance(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<BulletShapeInstance> instance = createInstance(normalized);
if (instance)
mInstanceCache->addEntryToObjectCache(normalized, instance.get());
return instance;
}
osg::ref_ptr<BulletShapeInstance> BulletShapeManager::getInstance(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<osg::Object> obj = mInstanceCache->takeFromObjectCache(normalized);
if (obj.get())
return static_cast<BulletShapeInstance*>(obj.get());
else
return createInstance(normalized);
}
osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
{
osg::ref_ptr<const BulletShape> shape = getShape(name);
if (shape)
return shape->makeInstance();
else
return osg::ref_ptr<BulletShapeInstance>();
}
void BulletShapeManager::updateCache(double referenceTime)
{
ResourceManager::updateCache(referenceTime);
mInstanceCache->removeUnreferencedObjectsInCache();
}
void BulletShapeManager::clearCache()
{
ResourceManager::clearCache();
mInstanceCache->clear();
}
void BulletShapeManager::reportStats(unsigned int frameNumber, osg::Stats *stats) const
{
stats->setAttribute(frameNumber, "Shape", mCache->getCacheSize());
stats->setAttribute(frameNumber, "Shape Instance", mInstanceCache->getCacheSize());
}
}