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#ifndef COMPONENTS_SETTINGS_H
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#define COMPONENTS_SETTINGS_H
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#include <set>
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#include <map>
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#include <string>
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namespace Settings
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{
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typedef std::pair < std::string, std::string > CategorySetting;
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typedef std::set< std::pair<std::string, std::string> > CategorySettingVector;
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typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
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///
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/// \brief Settings management (can change during runtime)
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///
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class Manager
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{
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public:
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static CategorySettingValueMap mDefaultSettings;
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static CategorySettingValueMap mUserSettings;
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static CategorySettingVector mChangedSettings;
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///< tracks all the settings that were changed since the last apply() call
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void clear();
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///< clears all settings and default settings
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void loadDefault (const std::string& file);
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///< load file as the default settings (can be overridden by user settings)
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void loadUser (const std::string& file);
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///< load file as user settings
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void saveUser (const std::string& file);
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///< save user settings to file
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static const CategorySettingVector apply();
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///< returns the list of changed settings and then clears it
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static int getInt (const std::string& setting, const std::string& category);
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static float getFloat (const std::string& setting, const std::string& category);
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static std::string getString (const std::string& setting, const std::string& category);
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static bool getBool (const std::string& setting, const std::string& category);
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static void setInt (const std::string& setting, const std::string& category, const int value);
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static void setFloat (const std::string& setting, const std::string& category, const float value);
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static void setString (const std::string& setting, const std::string& category, const std::string& value);
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static void setBool (const std::string& setting, const std::string& category, const bool value);
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};
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}
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#endif // _COMPONENTS_SETTINGS_H
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