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project(tes3mp-server)
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option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
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if(ENABLE_BREAKPAD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
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if (UNIX)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
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set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
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elseif(WIN32)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
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set(Breakpad_Library "-lbreakpad_client")
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endif (UNIX)
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include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
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endif(ENABLE_BREAKPAD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
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# local files
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set(SERVER
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main.cpp
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Player.cpp Players.cpp
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Networking.cpp
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MasterClient.cpp
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Cell.cpp
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CellController.cpp
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Utils.cpp
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CharClass.cpp
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Inventory.cpp
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Settings.cpp
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Timer.cpp
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Books.cpp
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GUI.cpp
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Dialogue.cpp
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Factions.cpp
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Cells.cpp
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Quests.cpp
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Spells.cpp
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Actors.cpp
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NetActor.cpp
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CellState.cpp
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Object.cpp
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stacktrace.cpp
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Window.cpp
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Weather.cpp
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Worldstate.cpp
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BaseMgr.cpp
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Script/CommandController.cpp Script/EventController.cpp Script/LuaState.cpp Script/luaUtils.cpp
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)
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if(WIN32)
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list(APPEND SERVER stackwalker/StackWalker.cpp)
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endif()
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set(SERVER_HEADER
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)
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source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
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set(PROCESSORS_ACTOR
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processors/actor/ProcessorActorAnimFlags.hpp processors/actor/ProcessorActorAnimPlay.hpp
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processors/actor/ProcessorActorAttack.hpp processors/actor/ProcessorActorCellChange.hpp
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processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
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processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
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processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
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processors/actor/ProcessorActorTest.hpp
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)
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source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
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set(PROCESSORS_PLAYER
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processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
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processors/player/ProcessorGUIWindow.hpp
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processors/player/ProcessorGameWeather.hpp processors/player/ProcessorPlayerAnimFlags.hpp
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processors/player/ProcessorPlayerAnimPlay.hpp processors/player/ProcessorPlayerAttack.hpp
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processors/player/ProcessorPlayerAttribute.hpp processors/player/ProcessorPlayerBook.hpp
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processors/player/ProcessorPlayerBounty.hpp processors/player/ProcessorPlayerCellChange.hpp
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processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
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processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
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processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
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processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInteraction.hpp
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processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
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processors/player/ProcessorPlayerKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
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processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
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processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
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processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
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processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
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processors/player/ProcessorPlayerTopic.hpp
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)
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source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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set(PROCESSORS_OBJECT
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectAnimPlay.hpp
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processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectLock.hpp
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processors/object/ProcessorObjectMove.hpp processors/object/ProcessorObjectPlace.hpp
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processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
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processors/object/ProcessorObjectSpawn.hpp processors/object/ProcessorObjectState.hpp
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processors/object/ProcessorObjectTrap.hpp processors/object/ProcessorScriptLocalShort.hpp
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processors/object/ProcessorScriptLocalFloat.hpp processors/object/ProcessorScriptMemberShort.hpp
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processors/object/ProcessorScriptMemberFloat.hpp processors/object/ProcessorScriptGlobalShort.hpp
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processors/object/ProcessorScriptGlobalFloat.hpp processors/object/ProcessorVideoPlay.hpp
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)
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source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
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set(PROCESSORS_WORLDSTATE
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processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
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)
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source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
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set(PROCESSORS
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processors/ProcessorInitializer.cpp
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processors/PlayerProcessor.cpp
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processors/ActorProcessor.cpp
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processors/ObjectProcessor.cpp
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processors/WorldstateProcessor.cpp
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)
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source_group(tes3mp-server\\processors FILES ${PROCESSORS})
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include_directories("./")
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# Main executable
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add_executable(tes3mp-server
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${SERVER} ${SERVER_HEADER}
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${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
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${APPLE_BUNDLE_RESOURCES}
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)
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# For Lua debugging
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target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_FUNCTIONS> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_FUNCTIONS>)
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target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_USERTYPE> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_USERTYPE>)
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target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SERVER_DEBUG> $<$<CONFIG:RelWithDebInfo>:SERVER_DEBUG>)
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set_property(TARGET tes3mp-server PROPERTY CXX_STANDARD 14)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(tes3mp-server PRIVATE -Wno-ignored-qualifiers -ftemplate-depth=2048)
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endif()
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target_link_libraries(tes3mp-server
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#${Boost_SYSTEM_LIBRARY}
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#${Boost_THREAD_LIBRARY}
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#${Boost_FILESYSTEM_LIBRARY}
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#${Boost_PROGRAM_OPTIONS_LIBRARY}
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${RakNet_LIBRARY}
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components
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${LuaJit_LIBRARIES}
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${Breakpad_Library}
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)
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if (UNIX)
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target_link_libraries(tes3mp-server dl)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if(NOT APPLE)
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target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
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endif(NOT APPLE)
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endif(UNIX)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(tes3mp-server gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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add_definitions("-D_USE_MATH_DEFINES")
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endif (MSVC)
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