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openmw-tes3mp/apps/openmw-mp/CMakeLists.txt

180 lines
7.1 KiB
CMake

project(tes3mp-server)
option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
if(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
if (UNIX)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
elseif(WIN32)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
set(Breakpad_Library "-lbreakpad_client")
endif (UNIX)
include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
endif(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
# local files
set(SERVER
main.cpp
Player.cpp Players.cpp
Networking.cpp
MasterClient.cpp
Cell.cpp
CellController.cpp
Utils.cpp
CharClass.cpp
Inventory.cpp
Settings.cpp
Timer.cpp
Books.cpp
GUI.cpp
Dialogue.cpp
Factions.cpp
Cells.cpp
Quests.cpp
Spells.cpp
Actors.cpp
NetActor.cpp
CellState.cpp
Object.cpp
stacktrace.cpp
Window.cpp
Weather.cpp
Worldstate.cpp
BaseMgr.cpp
Script/CommandController.cpp Script/EventController.cpp Script/LuaState.cpp Script/luaUtils.cpp
)
if(WIN32)
list(APPEND SERVER stackwalker/StackWalker.cpp)
endif()
set(SERVER_HEADER
)
source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
set(PROCESSORS_ACTOR
processors/actor/ProcessorActorAnimFlags.hpp processors/actor/ProcessorActorAnimPlay.hpp
processors/actor/ProcessorActorAttack.hpp processors/actor/ProcessorActorCellChange.hpp
processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
processors/actor/ProcessorActorTest.hpp
)
source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorGUIWindow.hpp
processors/player/ProcessorGameWeather.hpp processors/player/ProcessorPlayerAnimFlags.hpp
processors/player/ProcessorPlayerAnimPlay.hpp processors/player/ProcessorPlayerAttack.hpp
processors/player/ProcessorPlayerAttribute.hpp processors/player/ProcessorPlayerBook.hpp
processors/player/ProcessorPlayerBounty.hpp processors/player/ProcessorPlayerCellChange.hpp
processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInteraction.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
processors/player/ProcessorPlayerTopic.hpp
)
source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
set(PROCESSORS_OBJECT
processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectAnimPlay.hpp
processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectLock.hpp
processors/object/ProcessorObjectMove.hpp processors/object/ProcessorObjectPlace.hpp
processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
processors/object/ProcessorObjectSpawn.hpp processors/object/ProcessorObjectState.hpp
processors/object/ProcessorObjectTrap.hpp processors/object/ProcessorScriptLocalShort.hpp
processors/object/ProcessorScriptLocalFloat.hpp processors/object/ProcessorScriptMemberShort.hpp
processors/object/ProcessorScriptMemberFloat.hpp processors/object/ProcessorScriptGlobalShort.hpp
processors/object/ProcessorScriptGlobalFloat.hpp processors/object/ProcessorVideoPlay.hpp
)
source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
set(PROCESSORS_WORLDSTATE
processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
)
source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/ObjectProcessor.cpp
processors/WorldstateProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
# Main executable
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
# For Lua debugging
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_FUNCTIONS> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_FUNCTIONS>)
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SOL_SAFE_USERTYPE> $<$<CONFIG:RelWithDebInfo>:SOL_SAFE_USERTYPE>)
target_compile_definitions(tes3mp-server PRIVATE $<$<CONFIG:Debug>:SERVER_DEBUG> $<$<CONFIG:RelWithDebInfo>:SERVER_DEBUG>)
set_property(TARGET tes3mp-server PROPERTY CXX_STANDARD 14)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(tes3mp-server PRIVATE -Wno-ignored-qualifiers -ftemplate-depth=2048)
endif()
target_link_libraries(tes3mp-server
#${Boost_SYSTEM_LIBRARY}
#${Boost_THREAD_LIBRARY}
#${Boost_FILESYSTEM_LIBRARY}
#${Boost_PROGRAM_OPTIONS_LIBRARY}
${RakNet_LIBRARY}
components
${LuaJit_LIBRARIES}
${Breakpad_Library}
)
if (UNIX)
target_link_libraries(tes3mp-server dl)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
endif(UNIX)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-server gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)