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openmw-tes3mp/apps/openmw-mp/Cell.cpp

236 lines
5.7 KiB
C++

//
// Created by koncord on 18.02.17.
//
#include <iostream>
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Script/EventController.hpp"
#include "Networking.hpp"
#include "Cell.hpp"
#include "Player.hpp"
using namespace std;
Cell::Cell(const ESM::Cell &cell) : cell(cell)
{
}
Cell::Iterator Cell::begin() const
{
return players.begin();
}
Cell::Iterator Cell::end() const
{
return players.end();
}
void Cell::addPlayer(Player *player)
{
// Ensure the player hasn't already been added
auto it = find(begin(), end(), player);
if (it != end())
{
LOG_APPEND(Log::LOG_INFO, "- Attempt to add %s to Cell %s again was ignored", player->npc.mName.c_str(), getDescription().c_str());
return;
}
auto it2 = find(player->cells.begin(), player->cells.end(), this);
if (it2 == player->cells.end())
{
LOG_APPEND(Log::LOG_INFO, "- Adding %s to Player %s", getDescription().c_str(), player->npc.mName.c_str());
player->cells.push_back(this);
}
LOG_APPEND(Log::LOG_INFO, "- Adding %s to Cell %s", player->npc.mName.c_str(), getDescription().c_str());
mwmp::Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CELL_LOAD>(player, getDescription());
players.push_back(player);
}
void Cell::removePlayer(Player *player)
{
for (auto it = begin(); it != end(); it++)
{
if (*it == player)
{
auto it2 = find(player->cells.begin(), player->cells.end(), this);
if (it2 != player->cells.end())
{
LOG_APPEND(Log::LOG_INFO, "- Removing %s from Player %s", getDescription().c_str(), player->npc.mName.c_str());
player->cells.erase(it2);
}
LOG_APPEND(Log::LOG_INFO, "- Removing %s from Cell %s", player->npc.mName.c_str(), getDescription().c_str());
mwmp::Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CELL_UNLOAD>(player, getDescription());
players.erase(it);
return;
}
}
}
void Cell::readActorList(unsigned char packetID, const mwmp::BaseActorList *newActorList)
{
for (auto &newActor : newActorList->baseActors)
{
if (containsActor(newActor->refNumIndex, newActor->mpNum))
{
mwmp::BaseActor *cellActor = getActor(newActor->refNumIndex, newActor->mpNum);
switch (packetID)
{
case ID_ACTOR_POSITION:
cellActor->hasPositionData = true;
cellActor->position = newActor->position;
break;
case ID_ACTOR_STATS_DYNAMIC:
cellActor->hasStatsDynamicData = true;
cellActor->creatureStats.mDynamic[0] = newActor->creatureStats.mDynamic[0];
cellActor->creatureStats.mDynamic[1] = newActor->creatureStats.mDynamic[1];
cellActor->creatureStats.mDynamic[2] = newActor->creatureStats.mDynamic[2];
break;
}
}
else
cellActorList.baseActors.push_back(newActor);
}
}
bool Cell::containsActor(unsigned refNumIndex, unsigned mpNum)
{
for (const auto &actor : cellActorList.baseActors)
{
if (actor->refNumIndex == refNumIndex && actor->mpNum == mpNum)
return true;
}
return false;
}
mwmp::BaseActor *Cell::getActor(unsigned refNumIndex, unsigned mpNum)
{
for (const auto &actor : cellActorList.baseActors)
{
if (actor->refNumIndex == refNumIndex && actor->mpNum == mpNum)
return actor.get();
}
return nullptr;
}
void Cell::removeActors(const mwmp::BaseActorList &newActorList)
{
for (auto it = cellActorList.baseActors.begin(); it != cellActorList.baseActors.end();)
{
unsigned refNumIndex = (*it)->refNumIndex;
unsigned mpNum = (*it)->mpNum;
bool foundActor = false;
for (const auto &newActor : newActorList.baseActors)
{
if (newActor->refNumIndex == refNumIndex && newActor->mpNum == mpNum)
{
it = cellActorList.baseActors.erase(it);
foundActor = true;
break;
}
}
if (!foundActor)
it++;
}
}
RakNet::RakNetGUID *Cell::getAuthority()
{
return &authorityGuid;
}
void Cell::setAuthority(const RakNet::RakNetGUID& guid)
{
authorityGuid = guid;
}
mwmp::BaseActorList *Cell::getActorList()
{
return &cellActorList;
}
Cell::TPlayers Cell::getPlayers() const
{
return players;
}
void Cell::sendToLoaded(mwmp::ActorPacket *actorPacket, mwmp::BaseActorList *baseActorList) const
{
if (players.empty())
return;
std::list <Player*> plList;
for (auto &pl : players)
{
if (pl != nullptr && !pl->npc.mName.empty())
plList.push_back(pl);
}
plList.sort();
plList.unique();
for (auto &pl : plList)
{
if (pl->guid == baseActorList->guid) continue;
actorPacket->setActorList(baseActorList);
// Send the packet to this eligible guid
actorPacket->Send(pl->guid);
}
}
void Cell::sendToLoaded(mwmp::ObjectPacket *objectPacket, mwmp::BaseObjectList *baseObjectList) const
{
if (players.empty())
return;
std::list <Player*> plList;
for (auto &pl : players)
{
if (pl != nullptr && !pl->npc.mName.empty())
plList.push_back(pl);
}
plList.sort();
plList.unique();
for (auto &pl : plList)
{
if (pl->guid == baseObjectList->guid) continue;
objectPacket->setObjectList(baseObjectList);
// Send the packet to this eligible guid
objectPacket->Send(pl->guid);
}
}
std::string Cell::getDescription() const
{
return cell.getDescription();
}