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openmw-tes3mp/apps/openmw/main.cpp

250 lines
7.3 KiB
C++

#include <iostream>
#include <string>
#include <fstream>
#include <boost/program_options.hpp>
#include <components/misc/fileops.hpp>
#include "engine.hpp"
#include "path.hpp"
#if defined(_WIN32) && !defined(_CONSOLE)
#include <boost/iostreams/concepts.hpp>
#include <boost/iostreams/stream_buffer.hpp>
# if !defined(_DEBUG)
# include <iostream>
# include <fstream>
# endif
// For OutputDebugString
#include <Windows.h>
// makes __argc and __argv available on windows
#include <stdlib.h>
#endif
using namespace std;
/// Parse command line options and openmw.cfg file (if one exists). Results are directly
/// written to \a engine.
/// \return Run OpenMW?
bool parseOptions (int argc, char**argv, OMW::Engine& engine)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
bpo::options_description desc (
"Syntax: openmw <options>\nAllowed options");
desc.add_options()
("help", "print help message")
("data", bpo::value<std::string>()->default_value ("data"),
"set data directory")
("resources", bpo::value<std::string>()->default_value ("resources"),
"set resources directory")
("start", bpo::value<std::string>()->default_value ("Beshara"),
"set initial cell")
("master", bpo::value<std::vector<std::string> >()
->default_value (std::vector<std::string>(), "")
->multitoken(),
"master file(s)")
("plugin", bpo::value<std::vector<std::string> >()
->default_value (std::vector<std::string>(), "")
->multitoken(),
"plugin file(s)")
( "fps", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "show fps counter")
( "debug", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "debug mode" )
( "nosound", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "disable all sound" )
( "script-verbose", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false), "verbose script output" )
( "new-game", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false),
"activate char gen/new game mechanics" )
( "script-all", boost::program_options::value<bool>()->
implicit_value (true)->default_value (false),
"compile all scripts (excluding dialogue scripts) at startup")
;
bpo::variables_map variables;
//If there is an openmw.cfg in the current path use that as global config
//Otherwise try getPath
std::string cfgFile = "openmw.cfg";
if(!isFile(cfgFile.c_str()))
{
cfgFile = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "openmw.cfg");
}
std::cout << "Using global config file: " << cfgFile << std::endl;
std::ifstream globalConfigFile(cfgFile.c_str());
cfgFile = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "openmw.cfg");
std::cout << "Using user config file: " << cfgFile << std::endl;
std::ifstream userConfigFile(cfgFile.c_str());
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run();
bpo::store(valid_opts, variables);
bpo::notify(variables);
if (userConfigFile.is_open())
bpo::store ( bpo::parse_config_file (userConfigFile, desc), variables);
if (globalConfigFile.is_open())
bpo::store ( bpo::parse_config_file (globalConfigFile, desc), variables);
if (variables.count ("help"))
{
std::cout << desc << std::endl;
return false;
}
// directory settings
engine.setDataDir (variables["data"].as<std::string>());
engine.setResourceDir (variables["resources"].as<std::string>());
// master and plugin
std::vector<std::string> master = variables["master"].as<std::vector<std::string> >();
if (master.empty())
{
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
master.push_back ("Morrowind");
}
if (master.size()>1)
{
std::cout
<< "Ignoring all but the first master file (multiple master files not yet supported)."
<< std::endl;
}
engine.addMaster (master[0]);
std::vector<std::string> plugin = variables["plugin"].as<std::vector<std::string> >();
if (!plugin.empty())
std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
// startup-settings
engine.setCell (variables["start"].as<std::string>());
if (variables["new-game"].as<bool>()==true)
engine.setNewGame();
// other settings
if (variables["fps"].as<bool>()==true)
14 years ago
engine.showFPS();
if (variables["debug"].as<bool>()==true)
engine.enableDebugMode();
if (variables["nosound"].as<bool>()==true)
engine.disableSound();
if (variables["script-verbose"].as<bool>()==true)
engine.enableVerboseScripts();
if (variables["script-all"].as<bool>()==true)
engine.setCompileAll (true);
return true;
}
int main(int argc, char**argv)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// set current dir to bundle path
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath());
boost::filesystem::current_path(bundlePath);
#endif
try
{
OMW::Engine engine;
if (parseOptions (argc, argv, engine))
{
engine.go();
}
}
catch(exception &e)
{
cout << "\nERROR: " << e.what() << endl;
return 1;
}
return 0;
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
#if defined(_WIN32) && !defined(_CONSOLE)
#if defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
std::streamsize write(const char *str, std::streamsize size)
{
// Make a copy for null termination
std::string tmp (str, size);
// Write string to Visual Studio Debug output
OutputDebugString (tmp.c_str ());
return size;
}
};
#else
class Logger : public boost::iostreams::sink
{
public:
Logger(std::ofstream &stream)
: out(stream)
{
}
std::streamsize write(const char *str, std::streamsize size)
{
out.write (str, size);
out.flush();
return size;
}
private:
std::ofstream &out;
};
#endif
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
std::streambuf* old_rdbuf = std::cout.rdbuf ();
int ret = 0;
#if defined(_DEBUG)
// Redirect cout to VS debug output when running in debug mode
{
boost::iostreams::stream_buffer<DebugOutput> sb;
sb.open(DebugOutput());
#else
// Redirect cout to openmw.log
std::ofstream logfile ("openmw.log");
{
boost::iostreams::stream_buffer<Logger> sb;
sb.open (Logger (logfile));
#endif
std::cout.rdbuf (&sb);
ret = main (__argc, __argv);
std::cout.rdbuf(old_rdbuf);
}
return ret;
}
#endif