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#include "potion.hpp"
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#include <components/esm/loadalch.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/actionapply.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwmechanics/npcstats.hpp"
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namespace MWClass
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{
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void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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const std::string model = getModel(ptr);
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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const std::string model = getModel(ptr);
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if(!model.empty())
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physics.addObject(ptr,true);
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}
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std::string Potion::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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assert(ref->mBase != NULL);
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Potion::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->mBase->mName;
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}
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boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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std::string Potion::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->mBase->mScript;
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}
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int Potion::getValue (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->mBase->mData.mValue;
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}
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void Potion::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Potion);
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registerClass (typeid (ESM::Potion).name(), instance);
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}
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std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Potion Up");
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}
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std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Potion Down");
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}
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std::string Potion::getInventoryIcon (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->mBase->mIcon;
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}
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bool Potion::hasToolTip (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return (ref->mBase->mName != "");
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}
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MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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MWGui::ToolTipInfo info;
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info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
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info.icon = ref->mBase->mIcon;
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std::string text;
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text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
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// hide effects the player doesnt know about
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer();
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
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int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
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int i=0;
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for (MWGui::Widgets::SpellEffectList::iterator it = info.effects.begin(); it != info.effects.end(); ++it)
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{
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/// \todo this code is duplicated from mwclass/ingredient, put it in a helper function
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it->mKnown = ( (i == 0 && alchemySkill >= 15)
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|| (i == 1 && alchemySkill >= 30)
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|| (i == 2 && alchemySkill >= 45)
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|| (i == 3 && alchemySkill >= 60));
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++i;
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}
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info.isPotion = true;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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info.text = text;
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return info;
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}
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boost::shared_ptr<MWWorld::Action> Potion::use (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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ptr.getRefData().setCount (ptr.getRefData().getCount()-1);
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MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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boost::shared_ptr<MWWorld::Action> action (
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new MWWorld::ActionApply (actor, ref->mBase->mId));
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action->setSound ("Drink");
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return action;
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}
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MWWorld::Ptr
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Potion::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return MWWorld::Ptr(&cell.mPotions.insert(*ref), &cell);
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}
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bool Potion::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Potions;
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}
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float Potion::getWeight(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->mBase->mData.mWeight;
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}
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}
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