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#ifndef _GAME_RENDER_ANIMATION_H
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#define _GAME_RENDER_ANIMATION_H
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#include <components/nifogre/ogre_nif_loader.hpp>
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namespace MWRender
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{
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class Animation
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{
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struct GroupTimes {
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float mStart;
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float mStop;
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float mLoopStart;
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float mLoopStop;
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size_t mLoops;
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GroupTimes()
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: mStart(-1.0f), mStop(-1.0f), mLoopStart(-1.0f), mLoopStop(-1.0f),
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mLoops(0)
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{ }
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};
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protected:
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Ogre::SceneNode* mInsert;
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float mTime;
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GroupTimes mCurGroup;
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GroupTimes mNextGroup;
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bool mSkipFrame;
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NifOgre::EntityList mEntityList;
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NifOgre::TextKeyMap mTextKeys;
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Ogre::AnimationState *mAnimState;
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bool findGroupTimes(const std::string &groupname, GroupTimes *times);
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void createEntityList(Ogre::SceneNode *node, const std::string &model);
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public:
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Animation();
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virtual ~Animation();
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void playGroup(std::string groupname, int mode, int loops);
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void skipAnim();
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virtual void runAnimation(float timepassed);
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};
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}
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#endif
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