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openmw-tes3mp/apps/openmw-mp/processors/world/ProcessorContainer.hpp

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#ifndef OPENMW_PROCESSORCONTAINER_HPP
#define OPENMW_PROCESSORCONTAINER_HPP
#include <apps/openmw-mp/Object.hpp>
#include "../WorldProcessor.hpp"
namespace mwmp
{
class ProcessorContainer : public WorldProcessor
{
public:
ProcessorContainer()
{
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BPP_INIT(ID_CONTAINER)
}
void Do(WorldPacket &packet, std::shared_ptr<Player> player, BaseEvent &event) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
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LOG_APPEND(Log::LOG_INFO, "- action: %i", event.action);
// Until we have a timestamp-based system, send packets pertaining to more
// than one container (i.e. replies to server requests for container contents)
// only to players who have the container's cell loaded
if (event.action == BaseEvent::SET && event.worldObjectCount > 1)
{
Cell *serverCell = CellController::get()->getCell(&event.cell);
if (serverCell != nullptr)
serverCell->sendToLoaded(&packet, &event);
}
else
packet.Send(true);
auto objCtrl = Networking::get().getState().getObjectCtrl();
auto containers = objCtrl.copyContainers(event);
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CONTAINER>(player, containers);
Networking::get().getState().getObjectCtrl().sendContainers(player, containers);
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
}
};
}
#endif //OPENMW_PROCESSORCONTAINER_HPP