mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-02 14:15:32 +00:00
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#ifndef OPENMW_PROCESSORCONTAINER_HPP
|
|
#define OPENMW_PROCESSORCONTAINER_HPP
|
|
|
|
#include <apps/openmw-mp/Object.hpp>
|
|
#include "../WorldProcessor.hpp"
|
|
|
|
|
|
namespace mwmp
|
|
{
|
|
class ProcessorContainer : public WorldProcessor
|
|
{
|
|
public:
|
|
ProcessorContainer()
|
|
{
|
|
BPP_INIT(ID_CONTAINER)
|
|
}
|
|
|
|
void Do(WorldPacket &packet, std::shared_ptr<Player> player, BaseEvent &event) override
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
|
|
LOG_APPEND(Log::LOG_INFO, "- action: %i", event.action);
|
|
|
|
// Until we have a timestamp-based system, send packets pertaining to more
|
|
// than one container (i.e. replies to server requests for container contents)
|
|
// only to players who have the container's cell loaded
|
|
if (event.action == BaseEvent::SET && event.worldObjectCount > 1)
|
|
{
|
|
Cell *serverCell = CellController::get()->getCell(&event.cell);
|
|
|
|
if (serverCell != nullptr)
|
|
serverCell->sendToLoaded(&packet, &event);
|
|
}
|
|
else
|
|
packet.Send(true);
|
|
|
|
auto objCtrl = Networking::get().getState().getObjectCtrl();
|
|
auto containers = objCtrl.copyContainers(event);
|
|
|
|
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CONTAINER>(player, containers);
|
|
|
|
Networking::get().getState().getObjectCtrl().sendContainers(player, containers);
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif //OPENMW_PROCESSORCONTAINER_HPP
|