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openmw-tes3mp/apps/openmw/mwgui/jailscreen.cpp

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#include <MyGUI_ScrollBar.h>
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#include <components/misc/rng.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/class.hpp"
#include "jailscreen.hpp"
namespace MWGui
{
JailScreen::JailScreen()
: WindowBase("openmw_jail_screen.layout"),
mDays(1),
mFadeTimeRemaining(0),
mTimeAdvancer(0.01f)
{
getWidget(mProgressBar, "ProgressBar");
mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &JailScreen::onJailProgressChanged);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &JailScreen::onJailFinished);
center();
}
void JailScreen::goToJail(int days)
{
mDays = days;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
mFadeTimeRemaining = 0.5;
setVisible(false);
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mProgressBar->setScrollRange(100+1);
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(0);
}
void JailScreen::onFrame(float dt)
{
mTimeAdvancer.onFrame(dt);
if (mFadeTimeRemaining <= 0)
return;
mFadeTimeRemaining -= dt;
if (mFadeTimeRemaining <= 0)
{
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MWWorld::Ptr player = MWMechanics::getPlayer();
MWBase::Environment::get().getWorld()->teleportToClosestMarker(player, "prisonmarker");
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.f); // override fade-in caused by cell transition
setVisible(true);
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mTimeAdvancer.run(100);
}
}
void JailScreen::onJailProgressChanged(int cur, int /*total*/)
{
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(static_cast<int>(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
}
void JailScreen::onJailFinished()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Jail);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
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MWWorld::Ptr player = MWMechanics::getPlayer();
MWBase::Environment::get().getMechanicsManager()->rest(mDays * 24, true);
MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
// We should not worsen corprus when in prison
for (auto& spell : player.getClass().getCreatureStats(player).getCorprusSpells())
{
spell.second.mNextWorsening += mDays * 24;
}
std::set<int> skills;
for (int day=0; day<mDays; ++day)
{
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int skill = Misc::Rng::rollDice(ESM::Skill::Length);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);
if (skill == ESM::Skill::Security || skill == ESM::Skill::Sneak)
value.setBase(std::min(100.f, value.getBase()+1));
else
value.setBase(std::max(0.f, value.getBase()-1));
}
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
std::string message;
if (mDays == 1)
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message = gmst.find("sNotifyMessage42")->mValue.getString();
else
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message = gmst.find("sNotifyMessage43")->mValue.getString();
message = Misc::StringUtils::format(message, mDays);
for (const int& skill : skills)
{
std::string skillName = gmst.find(ESM::Skill::sSkillNameIds[skill])->mValue.getString();
int skillValue = player.getClass().getNpcStats(player).getSkill(skill).getBase();
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std::string skillMsg = gmst.find("sNotifyMessage44")->mValue.getString();
if (skill == ESM::Skill::Sneak || skill == ESM::Skill::Security)
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skillMsg = gmst.find("sNotifyMessage39")->mValue.getString();
skillMsg = Misc::StringUtils::format(skillMsg, skillName, skillValue);
message += "\n" + skillMsg;
}
std::vector<std::string> buttons;
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buttons.emplace_back("#{sOk}");
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
}