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#ifndef _GAME_RENDER_OBJECTS_H
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#define _GAME_RENDER_OBJECTS_H
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#include <openengine/ogre/renderer.hpp>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWRender{
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/// information about light needed for rendering
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enum LightType
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{
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// These are all mutually exclusive
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LT_Normal=0,
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LT_Flicker=1,
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LT_FlickerSlow=2,
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LT_Pulse=3,
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LT_PulseSlow=4
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};
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struct LightInfo
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{
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// Constants
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std::string name; // ogre handle
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Ogre::ColourValue colour;
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float radius;
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bool interior; // Does this light belong to an interior or exterior cell
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LightType type;
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// Runtime variables
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float flickerVariation; // 25% flicker variation, reset once every 0.5 seconds
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float flickerSlowVariation; // 25% flicker variation, reset once every 1.0 seconds
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float resetTime;
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long double time;
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LightInfo() :
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flickerVariation(0), resetTime(0.5),
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flickerSlowVariation(0), time(0), interior(true),
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type(LT_Normal), radius(1.0)
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{
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}
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};
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class Objects{
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OEngine::Render::OgreRenderer &mRenderer;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
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std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
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std::vector<LightInfo> mLights;
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Ogre::SceneNode* mMwRoot;
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bool mIsStatic;
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static int uniqueID;
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static float lightLinearValue;
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static float lightLinearRadiusMult;
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static bool lightQuadratic;
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static float lightQuadraticValue;
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static float lightQuadraticRadiusMult;
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static bool lightOutQuadInLin;
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void clearSceneNode (Ogre::SceneNode *node);
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///< Remove all movable objects from \a node.
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public:
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Objects(OEngine::Render::OgreRenderer& renderer): mRenderer (renderer), mIsStatic(false) {}
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~Objects(){}
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
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void enableLights();
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void disableLights();
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void update (const float dt);
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///< per-frame update
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Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
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///< get a bounding box that encloses all objects in the specified cell
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(MWWorld::Ptr::CellStore* store);
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void buildStaticGeometry(MWWorld::Ptr::CellStore &cell);
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void setMwRoot(Ogre::SceneNode* root);
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};
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}
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#endif
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