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#include "mechanicsmanagerimp.hpp"
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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namespace MWMechanics
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{
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void MechanicsManager::buildPlayer()
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{
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
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const ESM::NPC *player = ptr.get<ESM::NPC>()->base;
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// reset
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creatureStats.setLevel(player->mNpdt52.mLevel);
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creatureStats.getSpells().clear();
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creatureStats.setMagicEffects(MagicEffects());
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for (int i=0; i<27; ++i)
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npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
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creatureStats.getAttribute(0).setBase (player->mNpdt52.mStrength);
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creatureStats.getAttribute(1).setBase (player->mNpdt52.mIntelligence);
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creatureStats.getAttribute(2).setBase (player->mNpdt52.mWillpower);
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creatureStats.getAttribute(3).setBase (player->mNpdt52.mAgility);
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creatureStats.getAttribute(4).setBase (player->mNpdt52.mSpeed);
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creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
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creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
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creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
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// race
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if (mRaceSelected)
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{
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const ESM::Race *race =
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MWBase::Environment::get().getWorld()->getStore().races.find (
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MWBase::Environment::get().getWorld()->getPlayer().getRace());
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bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale();
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for (int i=0; i<8; ++i)
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{
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const ESM::Race::MaleFemale *attribute = 0;
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switch (i)
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{
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case 0: attribute = &race->mData.mStrength; break;
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case 1: attribute = &race->mData.mIntelligence; break;
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case 2: attribute = &race->mData.mWillpower; break;
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case 3: attribute = &race->mData.mAgility; break;
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case 4: attribute = &race->mData.mSpeed; break;
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case 5: attribute = &race->mData.mEndurance; break;
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case 6: attribute = &race->mData.mPersonality; break;
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case 7: attribute = &race->mData.mLuck; break;
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}
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creatureStats.getAttribute(i).setBase (
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static_cast<int> (male ? attribute->mMale : attribute->mFemale));
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}
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for (int i=0; i<27; ++i)
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{
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int bonus = 0;
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for (int i2=0; i2<7; ++i2)
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if (race->mData.mBonus[i2].mSkill==i)
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{
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bonus = race->mData.mBonus[i2].mBonus;
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break;
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}
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npcStats.getSkill (i).setBase (5 + bonus);
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}
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for (std::vector<std::string>::const_iterator iter (race->mPowers.mList.begin());
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iter!=race->mPowers.mList.end(); ++iter)
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{
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creatureStats.getSpells().add (*iter);
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}
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}
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// birthsign
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if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty())
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{
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const ESM::BirthSign *sign =
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MWBase::Environment::get().getWorld()->getStore().birthSigns.find (
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MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
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for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
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iter!=sign->mPowers.mList.end(); ++iter)
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{
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creatureStats.getSpells().add (*iter);
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}
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}
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// class
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if (mClassSelected)
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{
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const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass();
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for (int i=0; i<2; ++i)
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{
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int attribute = class_.mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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for (int i=0; i<2; ++i)
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{
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int bonus = i==0 ? 10 : 25;
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for (int i2=0; i2<5; ++i2)
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{
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int index = class_.mData.mSkills[i2][i];
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if (index>=0 && index<27)
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{
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npcStats.getSkill (index).setBase (
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npcStats.getSkill (index).getBase() + bonus);
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}
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}
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}
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typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
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const ContainerType& skills = MWBase::Environment::get().getWorld()->getStore().skills.list;
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for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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{
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if (iter->second.mData.mSpecialization==class_.mData.mSpecialization)
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{
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int index = iter->first;
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if (index>=0 && index<27)
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{
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npcStats.getSkill (index).setBase (
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npcStats.getSkill (index).getBase() + 5);
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}
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}
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}
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}
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// forced update and current value adjustments
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mActors.updateActor (ptr, 0);
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for (int i=0; i<2; ++i)
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{
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DynamicStat<float> stat = creatureStats.getDynamic (i);
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stat.setCurrent (stat.getModified());
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creatureStats.setDynamic (i, stat);
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}
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}
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MechanicsManager::MechanicsManager()
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: mUpdatePlayer (true), mClassSelected (false),
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mRaceSelected (false)
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{
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buildPlayer();
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}
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void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.addActor (ptr);
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}
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void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
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{
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if (ptr==mWatched)
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mWatched = MWWorld::Ptr();
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mActors.removeActor (ptr);
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}
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void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
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mWatched = MWWorld::Ptr();
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mActors.dropActors (cellStore);
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}
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void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
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{
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mWatched = ptr;
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}
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void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
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float duration, bool paused)
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{
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if (!mWatched.isEmpty())
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{
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MWMechanics::CreatureStats& stats =
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MWWorld::Class::get (mWatched).getCreatureStats (mWatched);
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MWMechanics::NpcStats& npcStats =
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MWWorld::Class::get (mWatched).getNpcStats (mWatched);
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static const char *attributeNames[8] =
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{
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"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
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"AttribVal6", "AttribVal7", "AttribVal8"
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};
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static const char *dynamicNames[3] =
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{
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"HBar", "MBar", "FBar"
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};
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for (int i=0; i<8; ++i)
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{
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if (stats.getAttribute(i)!=mWatchedCreature.getAttribute(i))
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{
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mWatchedCreature.setAttribute(i, stats.getAttribute(i));
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MWBase::Environment::get().getWindowManager()->setValue (attributeNames[i], stats.getAttribute(i));
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}
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}
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if (stats.getHealth() != mWatchedCreature.getHealth()) {
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mWatchedCreature.setHealth(stats.getHealth());
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MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[0], stats.getHealth());
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}
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if (stats.getMagicka() != mWatchedCreature.getMagicka()) {
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mWatchedCreature.setMagicka(stats.getMagicka());
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MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[1], stats.getMagicka());
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}
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if (stats.getFatigue() != mWatchedCreature.getFatigue()) {
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mWatchedCreature.setFatigue(stats.getFatigue());
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MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[2], stats.getFatigue());
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}
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bool update = false;
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//Loop over ESM::Skill::SkillEnum
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for(int i = 0; i < 27; ++i)
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{
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if(npcStats.getSkill (i) != mWatchedNpc.getSkill (i))
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{
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update = true;
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mWatchedNpc.getSkill (i) = npcStats.getSkill (i);
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MWBase::Environment::get().getWindowManager()->setValue((ESM::Skill::SkillEnum)i, npcStats.getSkill (i));
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}
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}
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if (update)
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MWBase::Environment::get().getWindowManager()->updateSkillArea();
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MWBase::Environment::get().getWindowManager()->setValue ("level", stats.getLevel());
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}
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if (mUpdatePlayer)
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{
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// basic player profile; should not change anymore after the creation phase is finished.
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MWBase::Environment::get().getWindowManager()->setValue ("name", MWBase::Environment::get().getWorld()->getPlayer().getName());
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MWBase::Environment::get().getWindowManager()->setValue ("race",
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MWBase::Environment::get().getWorld()->getStore().races.find (MWBase::Environment::get().getWorld()->getPlayer().
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getRace())->mName);
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MWBase::Environment::get().getWindowManager()->setValue ("class",
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MWBase::Environment::get().getWorld()->getPlayer().getClass().mName);
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mUpdatePlayer = false;
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MWBase::WindowManager::SkillList majorSkills (5);
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MWBase::WindowManager::SkillList minorSkills (5);
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for (int i=0; i<5; ++i)
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{
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minorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][0];
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majorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][1];
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}
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MWBase::Environment::get().getWindowManager()->configureSkills (majorSkills, minorSkills);
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}
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mActors.update (movement, duration, paused);
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}
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void MechanicsManager::restoreDynamicStats()
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{
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mActors.restoreDynamicStats ();
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}
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void MechanicsManager::setPlayerName (const std::string& name)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setName (name);
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setGender (male);
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MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
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mRaceSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerBirthsign (const std::string& id)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id);
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setClass (*MWBase::Environment::get().getWorld()->getStore().classes.find (id));
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setClass (class_);
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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int MechanicsManager::countDeaths (const std::string& id) const
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{
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return mActors.countDeaths (id);
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}
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}
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