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#include "cells.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "class.hpp"
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#include "esmstore.hpp"
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#include "containerstore.hpp"
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MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
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{
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if (cell->mData.mFlags & ESM::Cell::Interior)
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{
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std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (Misc::StringUtils::lowerCase(cell->mName));
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if (result==mInteriors.end())
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{
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result = mInteriors.insert (std::make_pair (Misc::StringUtils::lowerCase(cell->mName), Ptr::CellStore (cell))).first;
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}
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return &result->second;
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}
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else
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{
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std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
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mExteriors.find (std::make_pair (cell->getGridX(), cell->getGridY()));
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if (result==mExteriors.end())
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{
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result = mExteriors.insert (std::make_pair (
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std::make_pair (cell->getGridX(), cell->getGridY()), Ptr::CellStore (cell))).first;
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}
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return &result->second;
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}
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}
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void MWWorld::Cells::clear()
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{
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mInteriors.clear();
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mExteriors.clear();
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std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::Ptr::CellStore*)0));
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mIdCacheIndex = 0;
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}
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MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, Ptr::CellStore& cellStore)
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{
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Ptr ptr = getPtr (name, cellStore);
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if (!ptr.isEmpty() && ptr.isInCell())
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{
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mIdCache[mIdCacheIndex].first = name;
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mIdCache[mIdCacheIndex].second = &cellStore;
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if (++mIdCacheIndex>=mIdCache.size())
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mIdCacheIndex = 0;
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}
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return ptr;
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}
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MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
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: mStore (store), mReader (reader),
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mIdCache (40, std::pair<std::string, Ptr::CellStore *> ("", (Ptr::CellStore*)0)), /// \todo make cache size configurable
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mIdCacheIndex (0)
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{}
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MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
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{
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std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
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mExteriors.find (std::make_pair (x, y));
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if (result==mExteriors.end())
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{
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const ESM::Cell *cell = mStore.get<ESM::Cell>().search(x, y);
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if (!cell)
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{
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// Cell isn't predefined. Make one on the fly.
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ESM::Cell record;
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record.mData.mFlags = ESM::Cell::HasWater;
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record.mData.mX = x;
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record.mData.mY = y;
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record.mWater = 0;
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record.mMapColor = 0;
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cell = MWBase::Environment::get().getWorld()->createRecord (record);
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}
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result = mExteriors.insert (std::make_pair (
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std::make_pair (x, y), CellStore (cell))).first;
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}
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if (result->second.mState!=Ptr::CellStore::State_Loaded)
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{
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// Multiple plugin support for landscape data is much easier than for references. The last plugin wins.
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result->second.load (mStore, mReader);
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}
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return &result->second;
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}
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MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name)
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{
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std::string lowerName = Misc::StringUtils::lowerCase(name);
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std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (lowerName);
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if (result==mInteriors.end())
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{
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const ESM::Cell *cell = mStore.get<ESM::Cell>().find(lowerName);
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result = mInteriors.insert (std::make_pair (lowerName, Ptr::CellStore (cell))).first;
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}
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if (result->second.mState!=Ptr::CellStore::State_Loaded)
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{
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result->second.load (mStore, mReader);
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}
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return &result->second;
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}
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MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, Ptr::CellStore& cell,
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bool searchInContainers)
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{
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if (cell.mState==Ptr::CellStore::State_Unloaded)
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cell.preload (mStore, mReader);
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if (cell.mState==Ptr::CellStore::State_Preloaded)
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{
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if (std::binary_search (cell.mIds.begin(), cell.mIds.end(), name))
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{
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cell.load (mStore, mReader);
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}
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else
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return Ptr();
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}
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if (MWWorld::LiveCellRef<ESM::Activator> *ref = cell.mActivators.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Potion> *ref = cell.mPotions.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Apparatus> *ref = cell.mAppas.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Armor> *ref = cell.mArmors.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Book> *ref = cell.mBooks.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Clothing> *ref = cell.mClothes.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Container> *ref = cell.mContainers.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Creature> *ref = cell.mCreatures.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Door> *ref = cell.mDoors.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Ingredient> *ref = cell.mIngreds.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::CreatureLevList> *ref = cell.mCreatureLists.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::ItemLevList> *ref = cell.mItemLists.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Light> *ref = cell.mLights.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Lockpick> *ref = cell.mLockpicks.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = cell.mMiscItems.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::NPC> *ref = cell.mNpcs.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Probe> *ref = cell.mProbes.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Repair> *ref = cell.mRepairs.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Static> *ref = cell.mStatics.find (name))
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return Ptr (ref, &cell);
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if (MWWorld::LiveCellRef<ESM::Weapon> *ref = cell.mWeapons.find (name))
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return Ptr (ref, &cell);
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if (searchInContainers)
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return cell.searchInContainer (name);
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return Ptr();
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}
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MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name)
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{
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// First check the cache
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for (std::vector<std::pair<std::string, Ptr::CellStore *> >::iterator iter (mIdCache.begin());
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iter!=mIdCache.end(); ++iter)
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if (iter->first==name && iter->second)
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{
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Ptr ptr = getPtr (name, *iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Then check cells that are already listed
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for (std::map<std::pair<int, int>, Ptr::CellStore>::iterator iter = mExteriors.begin();
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iter!=mExteriors.end(); ++iter)
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{
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Ptr ptr = getPtrAndCache (name, iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (std::map<std::string, Ptr::CellStore>::iterator iter = mInteriors.begin();
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iter!=mInteriors.end(); ++iter)
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{
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Ptr ptr = getPtrAndCache (name, iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Now try the other cells
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const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
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MWWorld::Store<ESM::Cell>::iterator iter;
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for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
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{
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Ptr::CellStore *cellStore = getCellStore (&(*iter));
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Ptr ptr = getPtrAndCache (name, *cellStore);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
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{
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Ptr::CellStore *cellStore = getCellStore (&(*iter));
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Ptr ptr = getPtrAndCache (name, *cellStore);
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if (!ptr.isEmpty())
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return ptr;
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}
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// giving up
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return Ptr();
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}
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void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
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{
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for (std::map<std::pair<int, int>, Ptr::CellStore>::iterator iter = mExteriors.begin();
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iter!=mExteriors.end(); ++iter)
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{
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Ptr ptr = getPtrAndCache (name, iter->second);
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if (!ptr.isEmpty())
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out.push_back(ptr);
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}
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}
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