2011-12-12 03:40:00 +00:00
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#include "creatureanimation.hpp"
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2012-07-03 13:32:38 +00:00
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#include <OgreEntity.h>
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#include <OgreSceneManager.h>
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#include <OgreSubEntity.h>
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2012-04-03 13:13:47 +00:00
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#include "renderconst.hpp"
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2011-12-12 03:40:00 +00:00
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2012-07-03 10:30:50 +00:00
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#include "../mwbase/world.hpp"
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2011-12-12 03:40:00 +00:00
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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2011-12-12 04:42:39 +00:00
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2012-07-13 03:12:18 +00:00
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CreatureAnimation::~CreatureAnimation()
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{
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2011-12-12 04:42:39 +00:00
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}
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2012-07-13 03:12:18 +00:00
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CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend)
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{
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2012-01-06 02:45:17 +00:00
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insert = ptr.getRefData().getBaseNode();
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2012-07-13 03:12:18 +00:00
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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2011-12-12 03:40:00 +00:00
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2012-01-17 14:10:53 +00:00
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assert (ref->base != NULL);
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2012-07-13 03:12:18 +00:00
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if(!ref->base->model.empty())
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{
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std::string mesh = "meshes\\" + ref->base->model;
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2012-07-14 01:25:35 +00:00
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// FIXME: There can be more than one!
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NifOgre::MeshPairList meshes = NifOgre::NIFLoader::load(mesh);
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base = mRend.getScene()->createEntity(meshes[0].first->getName());
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2012-04-03 13:13:47 +00:00
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base->setVisibilityFlags(RV_Actors);
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2012-04-04 16:53:40 +00:00
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bool transparent = false;
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for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
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{
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Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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2011-12-12 03:40:00 +00:00
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insert->attachObject(base);
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}
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}
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2011-12-26 03:37:26 +00:00
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2012-07-13 03:12:18 +00:00
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void CreatureAnimation::runAnimation(float timepassed)
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{
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if(animate > 0)
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{
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//Add the amount of time passed to time
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2011-12-26 03:37:26 +00:00
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2012-07-13 03:12:18 +00:00
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//Handle the animation transforms dependent on time
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2011-12-26 03:37:26 +00:00
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2012-07-13 03:12:18 +00:00
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//Handle the shapes dependent on animation transforms
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2011-12-27 00:23:46 +00:00
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time += timepassed;
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2012-07-13 03:12:18 +00:00
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if(time >= stopTime)
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{
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2011-12-29 02:52:05 +00:00
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animate--;
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//std::cout << "Stopping the animation\n";
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if(animate == 0)
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time = stopTime;
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else
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time = startTime + (time - stopTime);
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2011-12-28 22:34:47 +00:00
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}
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2012-01-17 14:10:53 +00:00
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2011-12-28 03:35:22 +00:00
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handleAnimationTransforms();
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2012-07-13 03:12:18 +00:00
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}
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2011-12-26 03:37:26 +00:00
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}
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2012-07-13 03:12:18 +00:00
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2012-01-17 14:10:53 +00:00
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}
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