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openmw-tes3mp/apps/openmw/mwscript/controlextensions.cpp

176 lines
6.4 KiB
C++

#include "controlextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwinput/inputmanager.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
#include <iostream>
namespace MWScript
{
namespace Control
{
class OpSetControl : public Interpreter::Opcode0
{
std::string mControl;
bool mEnable;
public:
OpSetControl (const std::string& control, bool enable)
: mControl (control), mEnable (enable)
{}
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get()
.getInputManager()
->toggleControlSwitch(mControl, mEnable);
if (mEnable)
std::cout << "enable: " << mControl << std::endl;
else
std::cout << "disable: " << mControl << std::endl;
}
};
class OpToggleCollision : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
bool enabled = MWBase::Environment::get().getWorld()->toggleCollisionMode();
13 years ago
context.report (enabled ? "Collision -> On" : "Collision -> Off");
}
};
template<class R>
class OpClearMovementFlag : public Interpreter::Opcode0
{
MWMechanics::NpcStats::Flag mFlag;
public:
OpClearMovementFlag (MWMechanics::NpcStats::Flag flag) : mFlag (flag) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWWorld::Class::get (ptr).getNpcStats (ptr).setMovementFlag (mFlag, false);
}
};
template<class R>
class OpSetMovementFlag : public Interpreter::Opcode0
{
MWMechanics::NpcStats::Flag mFlag;
public:
OpSetMovementFlag (MWMechanics::NpcStats::Flag flag) : mFlag (flag) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWWorld::Class::get (ptr).getNpcStats (ptr).setMovementFlag (mFlag, true);
}
};
const int numberOfControls = 7;
const int opcodeEnable = 0x200007e;
const int opcodeDisable = 0x2000085;
const int opcodeToggleCollision = 0x2000130;
const int opcodeClearForceRun = 0x2000154;
const int opcodeClearForceRunExplicit = 0x2000155;
const int opcodeForceRun = 0x2000156;
const int opcodeForceRunExplicit = 0x2000157;
const int opcodeClearForceSneak = 0x2000158;
const int opcodeClearForceSneakExplicit = 0x2000159;
const int opcodeForceSneak = 0x200015a;
const int opcodeForceSneakExplicit = 0x200015b;
const char *controls[numberOfControls] =
{
"playercontrols", "playerfighting", "playerjumping", "playerlooking", "playermagic",
"playerviewswitch", "vanitymode"
};
void registerExtensions (Compiler::Extensions& extensions)
{
std::string enable ("enable");
std::string disable ("disable");
for (int i=0; i<numberOfControls; ++i)
{
extensions.registerInstruction (enable + controls[i], "", opcodeEnable+i);
extensions.registerInstruction (disable + controls[i], "", opcodeDisable+i);
}
extensions.registerInstruction ("togglecollision", "", opcodeToggleCollision);
extensions.registerInstruction ("tcl", "", opcodeToggleCollision);
extensions.registerInstruction ("clearforcerun", "", opcodeClearForceRun,
opcodeClearForceRunExplicit);
extensions.registerInstruction ("forcerun", "", opcodeForceRun,
opcodeForceRunExplicit);
extensions.registerInstruction ("clearforcesneak", "", opcodeClearForceSneak,
opcodeClearForceSneakExplicit);
extensions.registerInstruction ("forcesneak", "", opcodeForceSneak,
opcodeForceSneakExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
for (int i=0; i<numberOfControls; ++i)
{
interpreter.installSegment5 (opcodeEnable+i, new OpSetControl (controls[i], true));
interpreter.installSegment5 (opcodeDisable+i, new OpSetControl (controls[i], false));
}
interpreter.installSegment5 (opcodeToggleCollision, new OpToggleCollision);
interpreter.installSegment5 (opcodeClearForceRun,
new OpClearMovementFlag<ImplicitRef> (MWMechanics::NpcStats::Flag_ForceRun));
interpreter.installSegment5 (opcodeForceRun,
new OpSetMovementFlag<ImplicitRef> (MWMechanics::NpcStats::Flag_ForceRun));
interpreter.installSegment5 (opcodeClearForceSneak,
new OpClearMovementFlag<ImplicitRef> (MWMechanics::NpcStats::Flag_ForceSneak));
interpreter.installSegment5 (opcodeForceSneak,
new OpSetMovementFlag<ImplicitRef> (MWMechanics::NpcStats::Flag_ForceSneak));
interpreter.installSegment5 (opcodeClearForceRunExplicit,
new OpClearMovementFlag<ExplicitRef> (MWMechanics::NpcStats::Flag_ForceRun));
interpreter.installSegment5 (opcodeForceRunExplicit,
new OpSetMovementFlag<ExplicitRef> (MWMechanics::NpcStats::Flag_ForceRun));
interpreter.installSegment5 (opcodeClearForceSneakExplicit,
new OpClearMovementFlag<ExplicitRef> (MWMechanics::NpcStats::Flag_ForceSneak));
interpreter.installSegment5 (opcodeForceSneakExplicit,
new OpSetMovementFlag<ExplicitRef> (MWMechanics::NpcStats::Flag_ForceSneak));
}
}
}