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openmw-tes3mp/apps/openmw/mwrender/animation.cpp

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#include "animation.hpp"
#include <OgreSkeletonManager.h>
#include <OgreSkeletonInstance.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreBone.h>
#include <OgreSubMesh.h>
#include <OgreSceneManager.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/character.hpp"
namespace MWRender
{
Ogre::Real Animation::AnimationValue::getValue() const
{
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AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName);
if(iter != mAnimation->mStates.end())
return iter->second.mTime;
return 0.0f;
}
void Animation::AnimationValue::setValue(Ogre::Real)
{
}
void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
{
for(size_t i = 0;i < objects.mParticles.size();i++)
sceneMgr->destroyParticleSystem(objects.mParticles[i]);
for(size_t i = 0;i < objects.mEntities.size();i++)
sceneMgr->destroyEntity(objects.mEntities[i]);
objects.mControllers.clear();
objects.mParticles.clear();
objects.mEntities.clear();
objects.mSkelBase = NULL;
}
Animation::Animation(const MWWorld::Ptr &ptr)
: mPtr(ptr)
, mInsert(NULL)
, mSkelBase(NULL)
, mAccumRoot(NULL)
, mNonAccumRoot(NULL)
, mNonAccumCtrl(NULL)
, mAccumulate(0.0f)
, mAnimVelocity(0.0f)
, mAnimSpeedMult(1.0f)
{
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for(size_t i = 0;i < sNumGroups;i++)
mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this));
}
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Animation::~Animation()
{
if(mInsert)
{
mAnimSources.clear();
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
destroyObjectList(sceneMgr, mObjectRoot);
}
}
void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly)
{
OgreAssert(!mInsert, "Object already has a root!");
mInsert = node->createChildSceneNode();
std::string mdlname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
mdlname = model;
Misc::StringUtils::toLower(mdlname);
}
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname));
if(mObjectRoot.mSkelBase)
{
mSkelBase = mObjectRoot.mSkelBase;
Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements())
{
Ogre::AnimationState *state = asiter.getNext();
state->setEnabled(false);
state->setLoop(false);
}
// Set the bones as manually controlled since we're applying the
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// transformations manually
Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
}
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
{
if(mObjectRoot.mControllers[i].getSource().isNull())
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mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]);
}
}
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void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue)
{
for(size_t i = 0;i < objlist.mEntities.size();i++)
{
Ogre::Entity *ent = objlist.mEntities[i];
if(visflags != 0)
ent->setVisibilityFlags(visflags);
for(unsigned int j = 0;j < ent->getNumSubEntities();++j)
{
Ogre::SubEntity* subEnt = ent->getSubEntity(j);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? transqueue : solidqueue);
}
}
for(size_t i = 0;i < objlist.mParticles.size();i++)
{
Ogre::ParticleSystem *part = objlist.mParticles[i];
if(visflags != 0)
part->setVisibilityFlags(visflags);
// TODO: Check particle material for actual transparency
part->setRenderQueueGroup(transqueue);
}
}
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size_t Animation::detectAnimGroup(const Ogre::Node *node)
{
static const char sGroupRoots[sNumGroups][32] = {
"", /* Lower body / character root */
"Bip01 Spine1", /* Torso */
"Bip01 L Clavicle", /* Left arm */
"Bip01 R Clavicle", /* Right arm */
};
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while(node)
{
const Ogre::String &name = node->getName();
for(size_t i = 1;i < sNumGroups;i++)
{
if(name == sGroupRoots[i])
return i;
}
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node = node->getParent();
}
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return 0;
}
void Animation::addAnimSource(const std::string &model)
{
OgreAssert(mInsert, "Object is missing a root!");
if(!mSkelBase)
return;
std::string kfname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = kfname.rfind('\\');
if(p == std::string::npos)
p = kfname.rfind('/');
if(p != std::string::npos)
kfname.insert(kfname.begin()+p+1, 'x');
else
kfname.insert(kfname.begin(), 'x');
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
return;
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std::vector<Ogre::Controller<Ogre::Real> > ctrls;
Ogre::SharedPtr<AnimSource> animsrc(OGRE_NEW AnimSource);
NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls);
if(animsrc->mTextKeys.size() == 0 || ctrls.size() == 0)
return;
mAnimSources.push_back(animsrc);
std::vector<Ogre::Controller<Ogre::Real> > *grpctrls = animsrc->mControllers;
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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size_t grp = detectAnimGroup(dstval->getNode());
if(!mAccumRoot && grp == 0)
{
mAccumRoot = mInsert;
mNonAccumRoot = dstval->getNode();
}
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ctrls[i].setSource(mAnimationValuePtr[grp]);
grpctrls[grp].push_back(ctrls[i]);
}
}
void Animation::clearAnimSources()
{
mStates.clear();
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for(size_t i = 0;i < sNumGroups;i++)
mAnimationValuePtr[i]->setAnimName(std::string());
mNonAccumCtrl = NULL;
mAnimVelocity = 0.0f;
mAccumRoot = NULL;
mNonAccumRoot = NULL;
mAnimSources.clear();
}
Ogre::Node *Animation::getNode(const std::string &name)
{
if(mSkelBase)
{
Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
if(skel->hasBone(name))
return skel->getBone(name);
}
return NULL;
}
NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
{
NifOgre::TextKeyMap::const_iterator iter(keys.begin());
for(;iter != keys.end();iter++)
{
if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
iter->second.compare(groupname.size(), 2, ": ") == 0)
break;
}
return iter;
}
bool Animation::hasAnimation(const std::string &anim)
{
AnimSourceList::const_iterator iter(mAnimSources.begin());
for(;iter != mAnimSources.end();iter++)
{
const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
if(findGroupStart(keys, anim) != keys.end())
return true;
}
return false;
}
void Animation::setAccumulation(const Ogre::Vector3 &accum)
{
mAccumulate = accum;
}
void Animation::setSpeed(float speed)
{
mAnimSpeedMult = 1.0f;
if(speed > 0.0f && mAnimVelocity > 1.0f)
mAnimSpeedMult = speed / mAnimVelocity;
}
void Animation::updatePtr(const MWWorld::Ptr &ptr)
{
mPtr = ptr;
}
float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
{
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const std::string start = groupname+": start";
const std::string loopstart = groupname+": loop start";
const std::string loopstop = groupname+": loop stop";
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const std::string stop = groupname+": stop";
float starttime = std::numeric_limits<float>::max();
float stoptime = 0.0f;
NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
while(keyiter != keys.end())
{
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if(keyiter->second == start || keyiter->second == loopstart)
starttime = keyiter->first;
else if(keyiter->second == loopstop || keyiter->second == stop)
{
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stoptime = keyiter->first;
break;
}
keyiter++;
}
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if(stoptime > starttime)
{
Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
return startpos.distance(endpos) / (stoptime - starttime);
}
return 0.0f;
}
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
{
if(skelsrc->hasBone(bone->getName()))
{
Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
if(!srcbone->getParent() || !bone->getParent())
{
bone->setOrientation(srcbone->getOrientation());
bone->setPosition(srcbone->getPosition());
bone->setScale(srcbone->getScale());
}
else
{
bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
bone->_setDerivedPosition(srcbone->_getDerivedPosition());
bone->setScale(Ogre::Vector3::UNIT_SCALE);
}
}
else
{
// No matching bone in the source. Make sure it stays properly offset
// from its parent.
bone->resetToInitialState();
}
Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
}
void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
{
Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, boneiter.getNext());
}
void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position)
{
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/* Get the non-accumulation root's difference from the last update, and move the position
* accordingly.
*/
Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate;
position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate;
/* Translate the accumulation root back to compensate for the move. */
mAccumRoot->setPosition(-off);
}
bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
{
std::string tag = groupname+": "+start;
NifOgre::TextKeyMap::const_iterator startkey(keys.begin());
while(startkey != keys.end() && startkey->second != tag)
startkey++;
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if(startkey == keys.end() && start == "loop start")
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{
tag = groupname+": start";
startkey = keys.begin();
while(startkey != keys.end() && startkey->second != tag)
startkey++;
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}
if(startkey == keys.end())
return false;
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tag = groupname+": "+stop;
NifOgre::TextKeyMap::const_iterator stopkey(startkey);
while(stopkey != keys.end() && stopkey->second != tag)
stopkey++;
if(stopkey == keys.end())
return false;
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if(startkey == stopkey)
return false;
state.mStartKey = startkey;
state.mLoopStartKey = startkey;
state.mStopKey = stopkey;
state.mNextKey = startkey;
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state.mTime = state.mStartKey->first + ((state.mStopKey->first - state.mStartKey->first) * startpoint);
tag = groupname+": loop start";
while(state.mNextKey->first <= state.mTime && state.mNextKey != state.mStopKey)
{
if(state.mNextKey->second == tag)
state.mLoopStartKey = state.mNextKey;
state.mNextKey++;
}
return true;
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}
bool Animation::doLoop(AnimState &state)
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{
if(state.mLoopCount == 0)
return false;
state.mLoopCount--;
state.mTime = state.mLoopStartKey->first;
state.mNextKey = state.mLoopStartKey;
state.mNextKey++;
state.mPlaying = true;
return true;
}
bool Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
{
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float time = key->first;
const std::string &evt = key->second;
if(evt.compare(0, 7, "sound: ") == 0)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
return true;
}
if(evt.compare(0, 10, "soundgen: ") == 0)
{
// FIXME: Lookup the SoundGen (SNDG) for the specified sound that corresponds
// to this actor type
return true;
}
if(evt.compare(0, groupname.size(), groupname) != 0 ||
evt.compare(groupname.size(), 2, ": ") != 0)
{
// Not ours, skip it
return true;
}
size_t off = groupname.size()+2;
size_t len = evt.size() - off;
if(evt.compare(off, len, "start") == 0 || evt.compare(off, len, "loop start") == 0)
{
state.mLoopStartKey = key;
return true;
}
if(evt.compare(off, len, "loop stop") == 0 || evt.compare(off, len, "stop") == 0)
{
if(doLoop(state))
{
if(state.mTime >= time)
return false;
}
return true;
}
if(evt.compare(off, len, "equip attach") == 0)
{
showWeapons(true);
return true;
}
if(evt.compare(off, len, "unequip detach") == 0)
{
showWeapons(false);
return true;
}
/* Nothing to do for these */
if(evt.compare(off, len, "equip start") == 0 || evt.compare(off, len, "equip stop") == 0 ||
evt.compare(off, len, "unequip start") == 0 || evt.compare(off, len, "unequip stop") == 0)
return true;
std::cerr<< "Unhandled animation textkey: "<<evt <<std::endl;
return true;
}
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void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, const std::string &start, const std::string &stop, float startpoint, size_t loops)
{
if(!mSkelBase)
return;
if(groupname.empty())
{
resetActiveGroups();
return;
}
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priority = std::max(0, priority);
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{
if(stateiter->second.mPriority == priority)
mStates.erase(stateiter++);
else
stateiter++;
}
stateiter = mStates.find(groupname);
if(stateiter != mStates.end())
{
stateiter->second.mPriority = priority;
resetActiveGroups();
return;
}
/* Look in reverse; last-inserted source has priority. */
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
for(;iter != mAnimSources.rend();iter++)
{
AnimState state;
if(reset(state, (*iter)->mTextKeys, groupname, start, stop, startpoint))
{
state.mSource = *iter;
state.mLoopCount = loops;
state.mPlaying = true;
state.mPriority = priority;
state.mGroups = groups;
state.mAutoDisable = autodisable;
mStates[groupname] = state;
break;
}
}
if(iter == mAnimSources.rend())
std::cerr<< "Failed to find animation "<<groupname <<std::endl;
resetActiveGroups();
}
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bool Animation::isPlaying(const std::string &groupname) const
{
AnimStateMap::const_iterator state(mStates.find(groupname));
if(state != mStates.end())
return state->second.mPlaying;
return false;
}
void Animation::resetActiveGroups()
{
for(size_t grp = 0;grp < sNumGroups;grp++)
{
AnimStateMap::const_iterator active = mStates.end();
AnimStateMap::const_iterator state = mStates.begin();
for(;state != mStates.end();state++)
{
if(!(state->second.mGroups&(1<<grp)))
continue;
if(active == mStates.end() || active->second.mPriority < state->second.mPriority)
active = state;
}
mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ?
std::string() : active->first);
}
mNonAccumCtrl = NULL;
mAnimVelocity = 0.0f;
if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
return;
AnimStateMap::const_iterator state = mStates.find(mAnimationValuePtr[0]->getAnimName());
if(state == mStates.end())
return;
const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
const NifOgre::TextKeyMap &keys = animsrc->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
mAnimVelocity = calcAnimVelocity(keys, dstval, mAccumulate, state->first);
mNonAccumCtrl = dstval;
break;
}
}
// If there's no velocity, keep looking
if(!(mAnimVelocity > 1.0f))
{
AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
while(*animiter != animsrc)
++animiter;
while(!(mAnimVelocity > 1.0f) && ++animiter != mAnimSources.rend())
{
const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
mAnimVelocity = calcAnimVelocity(keys, dstval, mAccumulate, state->first);
break;
}
}
}
}
}
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bool Animation::getInfo(const std::string &groupname, float *complete, std::string *start, std::string *stop) const
{
AnimStateMap::const_iterator iter = mStates.find(groupname);
if(iter == mStates.end())
{
if(complete) *complete = 0.0f;
if(start) *start = "";
if(stop) *stop = "";
return false;
}
if(complete) *complete = (iter->second.mTime - iter->second.mStartKey->first) /
(iter->second.mStopKey->first - iter->second.mStartKey->first);
if(start) *start = iter->second.mStartKey->second.substr(groupname.size()+2);
if(stop) *stop = iter->second.mStopKey->second.substr(groupname.size()+2);
return true;
}
void Animation::disable(const std::string &groupname)
{
AnimStateMap::iterator iter = mStates.find(groupname);
if(iter != mStates.end())
mStates.erase(iter);
resetActiveGroups();
}
Ogre::Vector3 Animation::runAnimation(float duration)
{
Ogre::Vector3 movement(0.0f);
duration *= mAnimSpeedMult;
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{
AnimState &state = stateiter->second;
float timepassed = duration;
while(state.mPlaying)
{
float targetTime = state.mTime + timepassed;
if(state.mNextKey->first > targetTime)
{
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
updatePosition(state.mTime, targetTime, movement);
state.mTime = targetTime;
break;
}
NifOgre::TextKeyMap::const_iterator key(state.mNextKey++);
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
updatePosition(state.mTime, key->first, movement);
state.mTime = key->first;
state.mPlaying = (key != state.mStopKey);
timepassed = targetTime - state.mTime;
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if(!handleTextKey(state, stateiter->first, key))
break;
}
if(!state.mPlaying && state.mAutoDisable)
{
mStates.erase(stateiter++);
resetActiveGroups();
}
else
stateiter++;
}
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
mObjectRoot.mControllers[i].update();
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// Apply group controllers
for(size_t grp = 0;grp < sNumGroups;grp++)
{
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const std::string &name = mAnimationValuePtr[grp]->getAnimName();
if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end())
{
const Ogre::SharedPtr<AnimSource> &src = stateiter->second.mSource;
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for(size_t i = 0;i < src->mControllers[grp].size();i++)
src->mControllers[grp][i].update();
}
}
if(mSkelBase)
{
// HACK: Dirty the animation state set so that Ogre will apply the
// transformations to entities this skeleton instance is shared with.
mSkelBase->getAllAnimationStates()->_notifyDirty();
}
return movement;
}
void Animation::showWeapons(bool showWeapon)
{
}
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}