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openmw-tes3mp/apps/openmw/mwclass/weapon.cpp

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#include "weapon.hpp"
#include <components/esm/loadweap.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
#include "../mwworld/inventorystore.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
{
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void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
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if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
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void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
}
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std::string Weapon::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->name;
}
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
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bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
{
return true;
}
int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->data.health;
}
std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->script;
}
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
std::vector<int> slots;
bool stack = false;
if (ref->base->data.type==ESM::Weapon::Arrow || ref->base->data.type==ESM::Weapon::Bolt)
{
slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
stack = true;
}
else if (ref->base->data.type==ESM::Weapon::MarksmanThrown)
{
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
stack = true;
}
else
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
return std::make_pair (slots, stack);
}
int Weapon::getEuqipmentSkill (const MWWorld::Ptr& ptr,
const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
const int size = 12;
static const int sMapping[size][2] =
{
{ ESM::Weapon::ShortBladeOneHand, ESM::Skill::ShortBlade },
{ ESM::Weapon::LongBladeOneHand, ESM::Skill::LongBlade },
{ ESM::Weapon::LongBladeTwoHand, ESM::Skill::LongBlade },
{ ESM::Weapon::BluntOneHand, ESM::Skill::BluntWeapon },
{ ESM::Weapon::BluntTwoClose, ESM::Skill::BluntWeapon },
{ ESM::Weapon::BluntTwoWide, ESM::Skill::BluntWeapon },
{ ESM::Weapon::SpearTwoWide, ESM::Skill::Spear },
{ ESM::Weapon::AxeOneHand, ESM::Skill::Axe },
{ ESM::Weapon::AxeTwoHand, ESM::Skill::Axe },
{ ESM::Weapon::MarksmanBow, ESM::Skill::Marksman },
{ ESM::Weapon::MarksmanCrossbow, ESM::Skill::Marksman },
{ ESM::Weapon::MarksmanThrown, ESM::Skill::Marksman }
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->data.type)
return sMapping[i][1];
return -1;
}
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void Weapon::registerSelf()
{
boost::shared_ptr<Class> instance (new Weapon);
registerClass (typeid (ESM::Weapon).name(), instance);
}
}