2010-08-03 12:14:04 +00:00
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#ifndef GAME_MWCLASS_ARMOR_H
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#define GAME_MWCLASS_ARMOR_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Armor : public MWWorld::Class
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{
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2020-10-16 18:18:54 +00:00
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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2012-07-25 13:18:17 +00:00
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2010-08-03 12:14:04 +00:00
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public:
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2020-10-16 18:18:54 +00:00
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float getWeight (const MWWorld::ConstPtr& ptr) const override;
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2013-05-11 16:38:27 +00:00
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2020-10-16 18:18:54 +00:00
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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2010-08-14 08:02:54 +00:00
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///< Add reference into a cell for rendering
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2020-10-16 18:18:54 +00:00
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override;
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2011-11-12 04:01:12 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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2019-09-10 21:06:50 +00:00
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///< \return name or ID; can return an empty string.
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2010-08-03 15:11:41 +00:00
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2020-10-16 18:18:54 +00:00
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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2010-08-07 18:25:17 +00:00
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///< Generate action for activation
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2020-10-16 18:18:54 +00:00
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bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override;
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2010-08-03 12:14:04 +00:00
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///< \return Item health data available?
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int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override;
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2010-08-03 12:14:04 +00:00
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///< Return item max health or throw an exception, if class does not have item health
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2020-10-16 18:18:54 +00:00
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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2010-08-05 13:40:03 +00:00
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///< Return name of the script attached to ptr
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2020-10-16 18:18:54 +00:00
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std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override;
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2012-03-13 14:35:06 +00:00
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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2020-10-16 18:18:54 +00:00
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int getEquipmentSkill (const MWWorld::ConstPtr& ptr) const override;
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2015-12-19 14:50:13 +00:00
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/// Return the index of the skill this item corresponds to when equipped or -1, if there is
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2012-03-13 14:35:06 +00:00
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/// no such skill.
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2020-10-16 18:18:54 +00:00
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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2012-04-16 20:58:16 +00:00
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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int getValue (const MWWorld::ConstPtr& ptr) const override;
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2012-04-07 17:53:49 +00:00
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///< Return trade value of the object. Throws an exception, if the object can't be traded.
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static void registerSelf();
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2012-03-13 16:05:38 +00:00
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std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const override;
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2012-03-13 16:05:38 +00:00
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///< Return the pick up sound Id
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2020-10-16 18:18:54 +00:00
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std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const override;
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2012-03-13 16:05:38 +00:00
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///< Return the put down sound Id
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2012-04-15 15:52:39 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const override;
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2012-04-15 15:52:39 +00:00
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///< Return name of inventory icon.
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2012-05-12 16:32:06 +00:00
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2020-10-16 18:18:54 +00:00
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std::string getEnchantment (const MWWorld::ConstPtr& ptr) const override;
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2012-05-12 14:17:03 +00:00
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///< @return the enchantment ID if the object is enchanted, otherwise an empty string
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2012-05-16 14:08:55 +00:00
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std::string applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const override;
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2014-05-24 12:48:37 +00:00
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///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it.
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2013-03-28 16:41:00 +00:00
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std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override;
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2013-04-15 00:56:23 +00:00
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that. \n
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/// Second item in the pair specifies the error message
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2013-04-05 13:42:05 +00:00
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2020-10-16 18:18:54 +00:00
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std::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
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2012-05-16 14:08:55 +00:00
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///< Generate action for using via inventory menu
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2020-10-16 18:18:54 +00:00
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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2013-03-16 18:00:14 +00:00
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2020-10-16 18:18:54 +00:00
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int getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const override;
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2013-04-07 19:38:53 +00:00
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2020-10-16 18:18:54 +00:00
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bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
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2015-03-01 18:28:20 +00:00
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/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
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2020-10-16 18:18:54 +00:00
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float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const override;
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2010-08-03 12:14:04 +00:00
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};
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}
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#endif
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