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openmw-tes3mp/apps/openmw/mwgui/widgets.hpp

402 lines
13 KiB
C++

#ifndef MWGUI_WIDGETS_H
#define MWGUI_WIDGETS_H
#include <components/esm_store/store.hpp>
#include <MyGUI.h>
#include "../mwmechanics/stat.hpp"
namespace MWBase
{
class WindowManager;
}
/*
This file contains various custom widgets used in OpenMW.
*/
namespace MWGui
{
namespace Widgets
{
class MWEffectList;
void fixTexturePath(std::string &path);
struct SpellEffectParams
{
SpellEffectParams()
: mMagnMin(-1)
, mMagnMax(-1)
, mRange(-1)
, mDuration(-1)
, mSkill(-1)
, mAttribute(-1)
, mEffectID(-1)
, mNoTarget(false)
, mIsConstant(false)
{
}
bool mNoTarget; // potion effects for example have no target (target is always the player)
bool mIsConstant; // constant effect means that duration will not be displayed
// value of -1 here means the effect is unknown to the player
short mEffectID;
// value of -1 here means there is no skill/attribute
signed char mSkill, mAttribute;
// value of -1 here means the value is unavailable
int mMagnMin, mMagnMax, mRange, mDuration;
bool operator==(const SpellEffectParams& other) const
{
if (mEffectID != other.mEffectID)
return false;
bool involvesAttribute = (mEffectID == 74 // restore attribute
|| mEffectID == 85 // absorb attribute
|| mEffectID == 17 // drain attribute
|| mEffectID == 79 // fortify attribute
|| mEffectID == 22); // damage attribute
bool involvesSkill = (mEffectID == 78 // restore skill
|| mEffectID == 89 // absorb skill
|| mEffectID == 21 // drain skill
|| mEffectID == 83 // fortify skill
|| mEffectID == 26); // damage skill
return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute);
}
};
typedef std::vector<SpellEffectParams> SpellEffectList;
class MWSkill : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWSkill )
public:
MWSkill();
typedef MWMechanics::Stat<float> SkillValue;
void setWindowManager(MWBase::WindowManager *m) { mManager = m; } /// \todo remove
void setSkillId(ESM::Skill::SkillEnum skillId);
void setSkillNumber(int skillId);
void setSkillValue(const SkillValue& value);
MWBase::WindowManager *getWindowManager() const { return mManager; }
ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
const SkillValue& getSkillValue() const { return mValue; }
// Events
typedef MyGUI::delegates::CMultiDelegate1<MWSkill*> EventHandle_SkillVoid;
/** Event : Skill clicked.\n
signature : void method(MWSkill* _sender)\n
*/
EventHandle_SkillVoid eventClicked;
protected:
virtual ~MWSkill();
virtual void initialiseOverride();
void onClicked(MyGUI::Widget* _sender);
private:
void updateWidgets();
MWBase::WindowManager *mManager;
ESM::Skill::SkillEnum mSkillId;
SkillValue mValue;
MyGUI::WidgetPtr mSkillNameWidget, mSkillValueWidget;
};
typedef MWSkill* MWSkillPtr;
class MWAttribute : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWAttribute )
public:
MWAttribute();
typedef MWMechanics::Stat<int> AttributeValue;
void setWindowManager(MWBase::WindowManager *m) { mManager = m; }
void setAttributeId(int attributeId);
void setAttributeValue(const AttributeValue& value);
MWBase::WindowManager *getWindowManager() const { return mManager; }
int getAttributeId() const { return mId; }
const AttributeValue& getAttributeValue() const { return mValue; }
// Events
typedef MyGUI::delegates::CMultiDelegate1<MWAttribute*> EventHandle_AttributeVoid;
/** Event : Attribute clicked.\n
signature : void method(MWAttribute* _sender)\n
*/
EventHandle_AttributeVoid eventClicked;
protected:
virtual ~MWAttribute();
virtual void initialiseOverride();
void onClicked(MyGUI::Widget* _sender);
private:
void updateWidgets();
MWBase::WindowManager *mManager;
int mId;
AttributeValue mValue;
MyGUI::WidgetPtr mAttributeNameWidget, mAttributeValueWidget;
};
typedef MWAttribute* MWAttributePtr;
/**
* @todo remove this class and use MWEffectList instead
*/
class MWSpellEffect;
class MWSpell : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWSpell )
public:
MWSpell();
typedef MWMechanics::Stat<int> SpellValue;
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
void setSpellId(const std::string &id);
/**
* @param vector to store the created effect widgets
* @param parent widget
* @param coordinates to use, will be expanded if more space is needed
* @param spell category, if this is 0, this means the spell effects are permanent and won't display e.g. duration
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* @param various flags, see MWEffectList::EffectFlags
*/
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void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags);
const std::string &getSpellId() const { return mId; }
protected:
virtual ~MWSpell();
virtual void initialiseOverride();
private:
void updateWidgets();
MWBase::WindowManager* mWindowManager;
std::string mId;
MyGUI::TextBox* mSpellNameWidget;
};
typedef MWSpell* MWSpellPtr;
class MWEffectList : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWEffectList )
public:
MWEffectList();
typedef MWMechanics::Stat<int> EnchantmentValue;
enum EffectFlags
{
EF_NoTarget = 0x01, // potions have no target (target is always the player)
EF_Constant = 0x02 // constant effect means that duration will not be displayed
};
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
void setEffectList(const SpellEffectList& list);
static SpellEffectList effectListFromESM(const ESM::EffectList* effects);
/**
* @param vector to store the created effect widgets
* @param parent widget
* @param coordinates to use, will be expanded if more space is needed
* @param center the effect widgets horizontally
* @param various flags, see MWEffectList::EffectFlags
*/
void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, bool center, int flags);
protected:
virtual ~MWEffectList();
virtual void initialiseOverride();
private:
void updateWidgets();
MWBase::WindowManager* mWindowManager;
SpellEffectList mEffectList;
};
typedef MWEffectList* MWEffectListPtr;
class MWSpellEffect : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWSpellEffect )
public:
MWSpellEffect();
typedef ESM::ENAMstruct SpellEffectValue;
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
void setSpellEffect(const SpellEffectParams& params);
int getRequestedWidth() const { return mRequestedWidth; }
protected:
virtual ~MWSpellEffect();
virtual void initialiseOverride();
private:
void updateWidgets();
MWBase::WindowManager* mWindowManager;
SpellEffectParams mEffectParams;
MyGUI::ImageBox* mImageWidget;
MyGUI::TextBox* mTextWidget;
int mRequestedWidth;
};
typedef MWSpellEffect* MWSpellEffectPtr;
class MWDynamicStat : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( MWDynamicStat )
public:
MWDynamicStat();
void setValue(int value, int max);
void setTitle(const std::string& text);
int getValue() const { return mValue; }
int getMax() const { return mMax; }
protected:
virtual ~MWDynamicStat();
virtual void initialiseOverride();
private:
int mValue, mMax;
MyGUI::TextBox* mTextWidget;
MyGUI::ProgressPtr mBarWidget;
MyGUI::TextBox* mBarTextWidget;
};
typedef MWDynamicStat* MWDynamicStatPtr;
// ---------------------------------------------------------------------------------------------------------------------
class AutoSizedWidget
{
public:
virtual MyGUI::IntSize getRequestedSize() = 0;
protected:
void notifySizeChange(MyGUI::Widget* w);
MyGUI::Align mExpandDirection;
};
class AutoSizedTextBox : public AutoSizedWidget, public MyGUI::TextBox
{
MYGUI_RTTI_DERIVED( AutoSizedTextBox )
public:
virtual MyGUI::IntSize getRequestedSize();
virtual void setCaption(const MyGUI::UString& _value);
protected:
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
};
class AutoSizedButton : public AutoSizedWidget, public MyGUI::Button
{
MYGUI_RTTI_DERIVED( AutoSizedButton )
public:
virtual MyGUI::IntSize getRequestedSize();
virtual void setCaption(const MyGUI::UString& _value);
protected:
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
};
/**
* @brief A container widget that automatically sizes its children
* @note the box being an AutoSizedWidget as well allows to put boxes inside a box
*/
class Box : public AutoSizedWidget
{
public:
Box();
void notifyChildrenSizeChanged();
protected:
virtual void align() = 0;
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virtual void _setPropertyImpl(const std::string& _key, const std::string& _value);
int mSpacing; // how much space to put between elements
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int mPadding; // outer padding
bool mAutoResize; // auto resize the box so that it exactly fits all elements
};
class HBox : public Box, public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( HBox )
public:
virtual void setSize (const MyGUI::IntSize &_value);
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virtual void setCoord (const MyGUI::IntCoord &_value);
protected:
virtual void align();
virtual MyGUI::IntSize getRequestedSize();
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virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onWidgetCreated(MyGUI::Widget* _widget);
virtual void onWidgetDestroy(MyGUI::Widget* _widget);
};
class VBox : public Box, public MyGUI::Widget
{
MYGUI_RTTI_DERIVED( VBox)
public:
virtual void setSize (const MyGUI::IntSize &_value);
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virtual void setCoord (const MyGUI::IntCoord &_value);
protected:
virtual void align();
virtual MyGUI::IntSize getRequestedSize();
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virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onWidgetCreated(MyGUI::Widget* _widget);
virtual void onWidgetDestroy(MyGUI::Widget* _widget);
};
}
}
#endif