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#include "cellstore.hpp"
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#include <iostream>
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#include <components/esm/cellstate.hpp>
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#include <components/esm/cellid.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/objectstate.hpp>
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#include <components/esm/lightstate.hpp>
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#include <components/esm/containerstate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "ptr.hpp"
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#include "esmstore.hpp"
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#include "class.hpp"
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#include "containerstore.hpp"
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namespace
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{
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template<typename T>
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MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
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{
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for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
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iter!=containerList.mList.end(); ++iter)
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{
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MWWorld::Ptr container (&*iter, 0);
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MWWorld::Ptr ptr =
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MWWorld::Class::get (container).getContainerStore (container).search (id);
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if (!ptr.isEmpty())
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return ptr;
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}
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return MWWorld::Ptr();
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}
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template<typename RecordType, typename T>
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void writeReferenceCollection (ESM::ESMWriter& writer,
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const MWWorld::CellRefList<T>& collection)
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{
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if (!collection.mList.empty())
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{
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// references
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for (typename MWWorld::CellRefList<T>::List::const_iterator
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iter (collection.mList.begin());
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iter!=collection.mList.end(); ++iter)
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{
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if (iter->mData.getCount()==0 && iter->mRef.mRefNum.mContentFile==-1)
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continue; // deleted file that did not came from a content file -> ignore
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RecordType state;
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iter->save (state);
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writer.writeHNT ("OBJE", collection.mList.front().mBase->sRecordId);
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state.save (writer);
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}
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}
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}
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template<typename RecordType, typename T>
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void readReferenceCollection (ESM::ESMReader& reader,
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MWWorld::CellRefList<T>& collection, const std::map<int, int>& contentFileMap)
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{
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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RecordType state;
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state.load (reader);
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std::map<int, int>::const_iterator iter =
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contentFileMap.find (state.mRef.mRefNum.mContentFile);
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if (iter==contentFileMap.end())
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return; // content file has been removed -> skip
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state.mRef.mRefNum.mContentFile = iter->second;
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if (!MWWorld::LiveCellRef<T>::checkState (state))
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return; // not valid anymore with current content files -> skip
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const T *record = esmStore.get<T>().search (state.mRef.mRefID);
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if (!record)
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return;
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for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
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iter!=collection.mList.end(); ++iter)
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if (iter->mRef.mRefNum==state.mRef.mRefNum)
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{
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// overwrite existing reference
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iter->load (state);
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return;
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}
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// new reference
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MWWorld::LiveCellRef<T> ref (record);
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ref.load (state);
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collection.mList.push_back (ref);
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}
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}
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namespace MWWorld
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{
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template <typename X>
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void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
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{
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const MWWorld::Store<X> &store = esmStore.get<X>();
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if (const X *ptr = store.search (ref.mRefID))
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{
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typename std::list<LiveRef>::iterator iter =
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std::find(mList.begin(), mList.end(), ref.mRefNum);
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LiveRef liveCellRef (ref, ptr);
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if (deleted)
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liveCellRef.mData.setCount (0);
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if (iter != mList.end())
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*iter = liveCellRef;
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else
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mList.push_back (liveCellRef);
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}
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else
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{
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std::cerr
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<< "Error: could not resolve cell reference " << ref.mRefID
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<< " (dropping reference)" << std::endl;
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}
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}
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template<typename X> bool operator==(const LiveCellRef<X>& ref, int pRefnum)
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{
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return (ref.mRef.mRefnum == pRefnum);
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}
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CellStore::CellStore (const ESM::Cell *cell)
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: mCell (cell), mState (State_Unloaded)
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{
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mWaterLevel = cell->mWater;
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}
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void CellStore::load (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
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{
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if (mState!=State_Loaded)
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{
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if (mState==State_Preloaded)
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mIds.clear();
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std::cout << "loading cell " << mCell->getDescription() << std::endl;
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loadRefs (store, esm);
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mState = State_Loaded;
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}
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}
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void CellStore::preload (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
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{
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if (mState==State_Unloaded)
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{
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listRefs (store, esm);
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mState = State_Preloaded;
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}
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}
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void CellStore::listRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
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{
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assert (mCell);
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if (mCell->mContextList.empty())
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return; // this is a dynamically generated cell -> skipping.
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// Load references from all plugins that do something with this cell.
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for (size_t i = 0; i < mCell->mContextList.size(); i++)
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{
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// Reopen the ESM reader and seek to the right position.
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int index = mCell->mContextList.at(i).index;
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mCell->restore (esm[index], i);
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ESM::CellRef ref;
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// Get each reference in turn
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bool deleted = false;
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while (mCell->getNextRef (esm[index], ref, deleted))
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{
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if (deleted)
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continue;
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mIds.push_back (Misc::StringUtils::lowerCase (ref.mRefID));
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}
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}
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std::sort (mIds.begin(), mIds.end());
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}
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void CellStore::loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
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{
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assert (mCell);
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if (mCell->mContextList.empty())
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return; // this is a dynamically generated cell -> skipping.
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// Load references from all plugins that do something with this cell.
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for (size_t i = 0; i < mCell->mContextList.size(); i++)
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{
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// Reopen the ESM reader and seek to the right position.
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int index = mCell->mContextList.at(i).index;
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mCell->restore (esm[index], i);
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ESM::CellRef ref;
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ref.mRefNum.mContentFile = -1;
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// Get each reference in turn
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bool deleted = false;
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while(mCell->getNextRef(esm[index], ref, deleted))
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{
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// Don't load reference if it was moved to a different cell.
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std::string lowerCase = Misc::StringUtils::lowerCase(ref.mRefID);
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ESM::MovedCellRefTracker::const_iterator iter =
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std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
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if (iter != mCell->mMovedRefs.end()) {
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continue;
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}
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loadRef (ref, deleted, store);
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}
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}
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// Load moved references, from separately tracked list.
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for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
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{
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ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
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loadRef (ref, false, store);
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}
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}
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Ptr CellStore::searchInContainer (const std::string& id)
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{
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{
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Ptr ptr = searchInContainerList (mContainers, id);
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if (!ptr.isEmpty())
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return ptr;
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}
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{
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Ptr ptr = searchInContainerList (mCreatures, id);
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if (!ptr.isEmpty())
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return ptr;
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}
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{
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Ptr ptr = searchInContainerList (mNpcs, id);
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if (!ptr.isEmpty())
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return ptr;
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}
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return Ptr();
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}
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void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
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{
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Misc::StringUtils::toLower (ref.mRefID);
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switch (store.find (ref.mRefID))
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{
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case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
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case ESM::REC_ALCH: mPotions.load(ref, deleted, store); break;
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case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
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case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
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case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
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case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
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case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
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case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
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case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
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case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
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case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
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case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
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case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
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case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
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case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
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case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
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case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
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case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
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case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
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case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
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case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;
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default:
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std::cerr
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<< "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
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}
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}
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void CellStore::loadState (const ESM::CellState& state)
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{
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if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
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mWaterLevel = state.mWaterLevel;
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mWaterLevel = state.mWaterLevel;
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}
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void CellStore::saveState (ESM::CellState& state) const
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{
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state.mId = mCell->getCellId();
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if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
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state.mWaterLevel = mWaterLevel;
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state.mWaterLevel = mWaterLevel;
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}
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void CellStore::writeReferences (ESM::ESMWriter& writer) const
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{
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writeReferenceCollection<ESM::ObjectState> (writer, mActivators);
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writeReferenceCollection<ESM::ObjectState> (writer, mPotions);
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writeReferenceCollection<ESM::ObjectState> (writer, mAppas);
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writeReferenceCollection<ESM::ObjectState> (writer, mArmors);
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writeReferenceCollection<ESM::ObjectState> (writer, mBooks);
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writeReferenceCollection<ESM::ObjectState> (writer, mClothes);
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writeReferenceCollection<ESM::ContainerState> (writer, mContainers);
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writeReferenceCollection<ESM::ObjectState> (writer, mCreatures);
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writeReferenceCollection<ESM::ObjectState> (writer, mDoors);
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writeReferenceCollection<ESM::ObjectState> (writer, mIngreds);
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writeReferenceCollection<ESM::ObjectState> (writer, mCreatureLists);
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writeReferenceCollection<ESM::ObjectState> (writer, mItemLists);
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writeReferenceCollection<ESM::LightState> (writer, mLights);
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writeReferenceCollection<ESM::ObjectState> (writer, mLockpicks);
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writeReferenceCollection<ESM::ObjectState> (writer, mMiscItems);
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writeReferenceCollection<ESM::ObjectState> (writer, mNpcs);
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writeReferenceCollection<ESM::ObjectState> (writer, mProbes);
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writeReferenceCollection<ESM::ObjectState> (writer, mRepairs);
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writeReferenceCollection<ESM::ObjectState> (writer, mStatics);
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writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
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}
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void CellStore::readReferences (ESM::ESMReader& reader,
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const std::map<int, int>& contentFileMap)
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{
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while (reader.isNextSub ("OBJE"))
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{
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unsigned int id = 0;
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reader.getHT (id);
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switch (id)
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{
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case ESM::REC_ACTI:
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readReferenceCollection<ESM::ObjectState> (reader, mActivators, contentFileMap);
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break;
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case ESM::REC_ALCH:
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readReferenceCollection<ESM::ObjectState> (reader, mPotions, contentFileMap);
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break;
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case ESM::REC_APPA:
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readReferenceCollection<ESM::ObjectState> (reader, mAppas, contentFileMap);
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break;
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case ESM::REC_ARMO:
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readReferenceCollection<ESM::ObjectState> (reader, mArmors, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_BOOK:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mBooks, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_CLOT:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mClothes, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_CONT:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ContainerState> (reader, mContainers, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_CREA:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mCreatures, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_DOOR:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mDoors, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_INGR:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mIngreds, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_LEVC:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mCreatureLists, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_LEVI:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mItemLists, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_LIGH:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::LightState> (reader, mLights, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_LOCK:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mLockpicks, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_MISC:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mMiscItems, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_NPC_:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mNpcs, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_PROB:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mProbes, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_REPA:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mRepairs, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_STAT:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mStatics, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ESM::REC_WEAP:
|
|
|
|
|
|
|
|
readReferenceCollection<ESM::ObjectState> (reader, mWeapons, contentFileMap);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
throw std::runtime_error ("unknown type in cell reference section");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|