NOTE: This README is for ardekantur's Mac branch of OpenMW. A README
for the main branch has yet to be written. If you want to submit one,
please send me a message!
OpenMW
======
From the [official website][]:
> OpenMW is an attempt to reimplement the popular role playing game
Morrowind. It aims to be a fully playable, open source
implementation of the game. You must own Morrowind to use OpenMW.
About This Project
------------------
This specific repository is a branch of OpenMW intended to keep pace
with development of the project in order to provide a Mac build for
interested parties to contribute. This is not an official, sanctioned
branch of the OpenMW project. I will only be able to answer specific
questions about getting this project running on Mac OS X, **no other
platform**. I will not even be able to guarantee my changes maintain
backwards compatibility against builds in other operating systems. You
have been warned.
Getting OpenMW Working
----------------------
1. Clone this repository.
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
It's useful to create env var for lib install prefix:
$ export OMW_LIB_PREFIX=$HOME/path/libs/root
3. First of all, set for current terminal some env vars:
$ export CFLAGS="-arch i386"
$ export CXXFLAGS="-arch i386"
$ export LDFLAGS="-arch i386"
All libs will build with correct architecture.
If you close your terminal, you should set env vars again before pcoceeding to next steps!
4. Download [boost][] (tested with 1.45) and install it with the following command:
$ cd /path/to/boost/source
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
$ ./bjam --build-dir=build --layout=versioned \
--toolset=darwin architecture=x86 address-model=32 \
--link-shared,static --prefix=$OMW_LIB_PREFIX install
5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move
`lib/Release/Ogre.framework` into `Library/Frameworks` .
6. Download [OIS][] and use the XCode project provided in
`ois/Mac/XCode-2.2` . Be sure to set your build architecture to
`i386` and your SDK platform to either 10.5 or 10.6. Once it
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
`/Library/Frameworks` .
7. Download [mpg123][] and build it:
$ cd /path/to/mpg123/source
$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
--disable-dependency-tracking \
--with-optimization=4 \
--with-audio=coreaudio \
--with-default-audio=coreaudio \
--with-cpu=sse_alone \
$ make install
8. Download [libsndfile][] and build it:
$ cd /path/to/libsndfile/source
$ ./configure --prefix=$OMW_LIB_PREFIX \
--disable-dependency-tracking
$ make install
9. Download [Bullet][] and build it:
$ cd /path/to/bullet/source
$ mkdir build
$ cd build
$ cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=$OMW_LIB_PREFIX \
-DBUILD_EXTRAS=OFF \
-DBUILD_DEMOS=OFF \
-DCMAKE_OSX_ARCHITECTURES=i386 \
-DCMAKE_INSTALL_NAME_DIR=$OMW_LIB_RPEFIX/lib \
-G"Unix Makefiles" ../
$ make install
10. Generate the Makefile for OpenMW as follows and build OpenMW:
$ mkdir /path/to/openmw/build/dir
$ cd /path/to/open/build/dir
$ cmake \
-D CMAKE_OSX_ARCHITECTURES=i386 \
-D OGRESDK=/path/to/ogre/sdk \
-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a \
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
-D BULLET_DYNAMICS_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletDynamics.a \
-D BULLET_COLLISION_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletCollision.a \
-D BULLET_MATH_LIBRARY=$OMW_LIB_PREFIX/lib/libLinearMath.a \
-D BULLET_SOFTBODY_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletSoftBody.a \
-D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/ \
-G "Unix Makefiles" /path/to/openmw/source/dir
$ make
You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
build.
11. Copy your Morrowind `Data Files` directory into the OpenMW build dir
with the name `data` or create symlink:
$ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data
12. From your build directory run:
$ OpenMW.app/Contents/MacOS/openmw
or:
$ open OpenMW.app
Enjoy!
[boost]: http://www.boost.org
[Ogre]: http://www.ogre3d.org
[Bullet]: http://bulletphysics.org
[OIS]: http://wgois.sf.net
[mpg123]: http://www.mpg123.de
[libsndfile]: http://www.mega-nerd.com/libsndfile
[official website]: http://openmw.com
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/