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openmw-tes3mp/README_Mac.md

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NOTE: This README is for ardekantur's Mac branch of OpenMW. A README for the main branch has yet to be written. If you want to submit one, please send me a message!

OpenMW

From the official website:

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.

About This Project

This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, no other platform. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.

Getting OpenMW Working

  1. Clone this repository.

  2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs. It's useful to create env var for lib install prefix: $ export OMW_LIB_PREFIX=$HOME/path/libs/root

  3. First of all, set for current terminal some env vars: $ export CFLAGS="-arch i386" $ export CXXFLAGS="-arch i386" $ export LDFLAGS="-arch i386" All libs will build with correct architecture. If you close your terminal, you should set env vars again before pcoceeding to next steps!

  4. Download boost (tested with 1.45) and install it with the following command:

     $ cd /path/to/boost/source
     $ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
     $ ./bjam --build-dir=build --layout=versioned \
     --toolset=darwin architecture=x86 address-model=32 \
     --link-shared,static --prefix=$OMW_LIB_PREFIX install
    
  5. Download Ogre SDK (tested with 1.7.2), unpack it and move lib/Release/Ogre.framework into Library/Frameworks.

  6. Download OIS and use the XCode project provided in ois/Mac/XCode-2.2. Be sure to set your build architecture to i386 and your SDK platform to either 10.5 or 10.6. Once it builds, move ois/Mac/XCode-2.2/build/Debug/OIS.framework to /Library/Frameworks.

  7. Download mpg123 and build it: $ cd /path/to/mpg123/source $ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug
    --disable-dependency-tracking
    --with-optimization=4
    --with-audio=coreaudio
    --with-default-audio=coreaudio
    --with-cpu=sse_alone
    $ make install

  8. Download libsndfile and build it: $ cd /path/to/libsndfile/source $ ./configure --prefix=$OMW_LIB_PREFIX
    --disable-dependency-tracking $ make install

  9. Download Bullet and build it: $ cd /path/to/bullet/source $ mkdir build $ cd build $ cmake -DCMAKE_BUILD_TYPE=Release
    -DCMAKE_INSTALL_PREFIX=$OMW_LIB_PREFIX
    -DBUILD_EXTRAS=OFF
    -DBUILD_DEMOS=OFF
    -DCMAKE_OSX_ARCHITECTURES=i386
    -DCMAKE_INSTALL_NAME_DIR=$OMW_LIB_RPEFIX/lib
    -G"Unix Makefiles" ../ $ make install

  10. Generate the Makefile for OpenMW as follows and build OpenMW: $ mkdir /path/to/openmw/build/dir $ cd /path/to/open/build/dir $ cmake
    -D CMAKE_OSX_ARCHITECTURES=i386
    -D OGRESDK=/path/to/ogre/sdk
    -D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45
    -D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib
    -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include
    -D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a
    -D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a
    -D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include
    -D BULLET_DYNAMICS_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletDynamics.a
    -D BULLET_COLLISION_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletCollision.a
    -D BULLET_MATH_LIBRARY=$OMW_LIB_PREFIX/lib/libLinearMath.a
    -D BULLET_SOFTBODY_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletSoftBody.a
    -D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/
    -G "Unix Makefiles" /path/to/openmw/source/dir $ make You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles" if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug build.

  11. Copy your Morrowind Data Files directory into the OpenMW build dir with the name data or create symlink: $ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data

  12. From your build directory run: $ OpenMW.app/Contents/MacOS/openmw or: $ open OpenMW.app
    Enjoy!