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openmw-tes3mp/components/openmw-mp/Packets/Actor/ActorPacket.cpp

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#include <components/openmw-mp/NetworkMessages.hpp>
#include <PacketPriority.h>
#include <RakPeer.h>
#include "ActorPacket.hpp"
using namespace mwmp;
ActorPacket::ActorPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer)
{
packetID = 0;
priority = HIGH_PRIORITY;
reliability = RELIABLE_ORDERED;
orderChannel = CHANNEL_ACTOR;
this->peer = peer;
}
ActorPacket::~ActorPacket()
{
}
void ActorPacket::setActorList(BaseActorList *actorList)
{
this->actorList = actorList;
guid = actorList->guid;
}
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void ActorPacket::Packet(RakNet::BitStream *bs, bool send)
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{
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if (!PacketHeader(bs, send))
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return;
BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
actor = actorList->baseActors.at(i);
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RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
Actor(actor, send);
if (!send)
actorList->baseActors.push_back(actor);
}
}
bool ActorPacket::PacketHeader(RakNet::BitStream *bs, bool send)
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{
BasePacket::Packet(bs, send);
RW(actorList->cell.mData, send, 1);
RW(actorList->cell.mName, send, 1);
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if (send)
actorList->count = (unsigned int)(actorList->baseActors.size());
else
actorList->baseActors.clear();
RW(actorList->count, send);
if (actorList->count > maxActors)
{
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actorList->isValid = false;
return false;
}
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return true;
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}
void ActorPacket::Actor(BaseActor &actor, bool send)
{
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}