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openmw-tes3mp/apps/openmw-mp/Script/Functions/Items.cpp

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//
// Created by koncord on 02.03.16.
//
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#include "Items.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw/mwworld/inventorystore.hpp>
#include <components/misc/stringops.hpp>
using namespace mwmp;
int ItemFunctions::GetEquipmentSize() noexcept
{
return MWWorld::InventoryStore::Slots;
}
unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.count;
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}
void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *refId, unsigned int count, int charge) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->equipedItems[slot].refId = refId;
player->equipedItems[slot].count = count;
player->equipedItems[slot].charge = charge;
}
void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
ItemFunctions::EquipItem(pid, slot, "", 0, -1);
}
void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int count, int charge) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
Item item;
item.refId = refId;
item.count = count;
item.charge = charge;
player->inventoryChangesBuffer.items.push_back(item);
player->inventoryChangesBuffer.action = InventoryChanges::ADD;
}
void ItemFunctions::RemoveItem(unsigned short pid, const char* refId, unsigned short count) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
Item item;
item.refId = refId;
item.count = count;
player->inventoryChangesBuffer.items.push_back(item);
player->inventoryChangesBuffer.action = InventoryChanges::REMOVE;
}
void ItemFunctions::ClearInventory(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->inventoryChangesBuffer.items.clear();
player->inventoryChangesBuffer.action = InventoryChanges::SET;
}
bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* refId)
{
Player *player;
GET_PLAYER(pid, player, false);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
if (Misc::StringUtils::ciEqual(player->equipedItems[slot].refId, refId))
return true;
return false;
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}
const char *ItemFunctions::GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept
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{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipedItems[slot].refId.c_str();
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}
int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept
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{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipedItems[slot].count;
}
int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipedItems[slot].charge;
}
const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->inventoryChanges.count)
return "invalid";
return player->inventoryChanges.items.at(i).refId.c_str();
}
int ItemFunctions::GetInventoryItemCount(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(i).count;
}
int ItemFunctions::GetInventoryItemCharge(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(i).charge;
}
void ItemFunctions::SendEquipment(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT)->Send(true);
}
void ItemFunctions::SendInventoryChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
std::swap(player->inventoryChanges, player->inventoryChangesBuffer);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_INVENTORY)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_INVENTORY)->Send(false);
player->inventoryChanges = std::move(player->inventoryChangesBuffer);
player->inventoryChangesBuffer.items.clear();
}