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#include "container.hpp"
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/pickpocket.hpp"
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#include "countdialog.hpp"
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#include "tradewindow.hpp"
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#include "inventorywindow.hpp"
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#include "itemview.hpp"
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#include "inventoryitemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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namespace
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{
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std::string getCountString(const int count)
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{
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if (count == 1)
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return "";
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if (count > 9999)
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return boost::lexical_cast<std::string>(int(count/1000.f)) + "k";
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else
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return boost::lexical_cast<std::string>(count);
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}
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}
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namespace MWGui
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{
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void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
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{
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mItem = sourceModel->getItem(index);
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mDraggedCount = count;
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mSourceModel = sourceModel;
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mSourceView = sourceView;
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mSourceSortModel = sortModel;
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mIsOnDragAndDrop = true;
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mDragAndDropWidget->setVisible(true);
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std::string sound = MWWorld::Class::get(mItem.mBase).getUpSoundId(mItem.mBase);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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if (mSourceSortModel)
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{
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mSourceSortModel->clearDragItems();
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mSourceSortModel->addDragItem(mItem.mBase, count);
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}
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std::string path = std::string("icons\\");
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path += MWWorld::Class::get(mItem.mBase).getInventoryIcon(mItem.mBase);
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MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
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("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
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mDraggedWidget = baseWidget;
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MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
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size_t pos = path.rfind(".");
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if (pos != std::string::npos)
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path.erase(pos);
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path.append(".dds");
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image->setImageTexture(path);
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image->setNeedMouseFocus(false);
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// text widget that shows item count
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MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
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text->setTextAlign(MyGUI::Align::Right);
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text->setNeedMouseFocus(false);
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text->setTextShadow(true);
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text->setTextShadowColour(MyGUI::Colour(0,0,0));
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text->setCaption(getCountString(count));
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sourceView->update();
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MWBase::Environment::get().getWindowManager()->setDragDrop(true);
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}
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void DragAndDrop::drop(ItemModel *targetModel, ItemView *targetView)
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{
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std::string sound = MWWorld::Class::get(mItem.mBase).getDownSoundId(mItem.mBase);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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mDragAndDropWidget->setVisible(false);
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// If item is dropped where it was taken from, we don't need to do anything -
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// otherwise, do the transfer
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if (targetModel != mSourceModel)
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{
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targetModel->copyItem(mItem, mDraggedCount);
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mSourceModel->removeItem(mItem, mDraggedCount);
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}
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mSourceModel->update();
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finish();
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targetView->update();
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// We need to update the view since an other item could be auto-equipped.
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mSourceView->update();
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}
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void DragAndDrop::finish()
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{
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mIsOnDragAndDrop = false;
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mSourceSortModel->clearDragItems();
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MyGUI::Gui::getInstance().destroyWidget(mDraggedWidget);
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mDraggedWidget = 0;
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MWBase::Environment::get().getWindowManager()->setDragDrop(false);
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}
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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: WindowBase("openmw_container_window.layout")
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, mDragAndDrop(dragAndDrop)
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, mSelectedItem(-1)
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, mModel(NULL)
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, mSortModel(NULL)
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, mPickpocketDetected(false)
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{
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getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
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getWidget(mTakeButton, "TakeButton");
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getWidget(mCloseButton, "CloseButton");
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getWidget(mItemView, "ItemView");
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mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
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mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
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mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
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setCoord(200,0,600,300);
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}
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void ContainerWindow::onItemSelected(int index)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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if (!dynamic_cast<PickpocketItemModel*>(mModel))
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dropItem();
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return;
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}
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const ItemStack& item = mSortModel->getItem(index);
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MWWorld::Ptr object = item.mBase;
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int count = item.mCount;
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bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
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if (MyGUI::InputManager::getInstance().isControlPressed())
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count = 1;
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mSelectedItem = mSortModel->mapToSource(index);
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if (count > 1 && !shift)
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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dialog->open(MWWorld::Class::get(object).getName(object), "#{sTake}", count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
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}
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else
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dragItem (NULL, count);
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}
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void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
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{
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if (!onTakeItem(mModel->getItem(mSelectedItem), count))
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return;
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mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
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}
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void ContainerWindow::dropItem()
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{
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if (mPtr.getTypeName() == typeid(ESM::Container).name())
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{
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// check that we don't exceed container capacity
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MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
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float weight = MWWorld::Class::get(item).getWeight(item) * mDragAndDrop->mDraggedCount;
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if (MWWorld::Class::get(mPtr).getCapacity(mPtr) < MWWorld::Class::get(mPtr).getEncumbrance(mPtr) + weight)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
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return;
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}
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// check container organic flag
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MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
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if (ref->mBase->mFlags & ESM::Container::Organic)
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{
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MWBase::Environment::get().getWindowManager()->
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messageBox("#{sContentsMessage2}");
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return;
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}
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}
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mDragAndDrop->drop(mModel, mItemView);
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}
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void ContainerWindow::onBackgroundSelected()
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{
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if (mDragAndDrop->mIsOnDragAndDrop && !dynamic_cast<PickpocketItemModel*>(mModel))
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dropItem();
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}
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void ContainerWindow::open(const MWWorld::Ptr& container, bool loot)
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{
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mPickpocketDetected = false;
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mPtr = container;
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if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot)
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{
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// we are stealing stuff
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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mModel = new PickpocketItemModel(player, new InventoryItemModel(container));
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}
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else
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mModel = new InventoryItemModel(container);
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mDisposeCorpseButton->setVisible(loot);
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mSortModel = new SortFilterItemModel(mModel);
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mItemView->setModel (mSortModel);
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// Careful here. setTitle may cause size updates, causing itemview redraw, so make sure to do it last
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// or we end up using a possibly invalid model.
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setTitle(MWWorld::Class::get(container).getName(container));
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}
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void ContainerWindow::close()
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{
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WindowBase::close();
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
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&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
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// If it was already detected while taking an item, no need to check now
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&& !mPickpocketDetected
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)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.finish())
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{
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MWBase::Environment::get().getMechanicsManager()->reportCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief");
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mPickpocketDetected = true;
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return;
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}
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}
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}
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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}
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void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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// transfer everything into the player's inventory
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ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
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mModel->update();
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for (size_t i=0; i<mModel->getItemCount(); ++i)
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{
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if (i==0)
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{
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// play the sound of the first object
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MWWorld::Ptr item = mModel->getItem(i).mBase;
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std::string sound = MWWorld::Class::get(item).getUpSoundId(item);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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}
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const ItemStack& item = mModel->getItem(i);
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if (!onTakeItem(item, item.mCount))
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break;
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playerModel->copyItem(item, item.mCount);
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mModel->removeItem(item, item.mCount);
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}
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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}
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void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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onTakeAllButtonClicked(mTakeButton);
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if (MWWorld::Class::get(mPtr).isPersistent(mPtr))
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MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
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else
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MWBase::Environment::get().getWorld()->deleteObject(mPtr);
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mPtr = MWWorld::Ptr();
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}
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}
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void ContainerWindow::onReferenceUnavailable()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (dynamic_cast<PickpocketItemModel*>(mModel))
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{
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.pick(item.mBase, count))
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{
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int value = item.mBase.getClass().getValue(item.mBase) * count;
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MWBase::Environment::get().getMechanicsManager()->reportCrime(
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player, MWWorld::Ptr(), MWBase::MechanicsManager::OT_Theft, value);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief");
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mPickpocketDetected = true;
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return false;
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}
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}
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else
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{
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, count);
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}
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return true;
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}
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}
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