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#ifndef GAME_SOUND_SOUND_OUTPUT_H
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#define GAME_SOUND_SOUND_OUTPUT_H
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#include <string>
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#include <memory>
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#include "../mwworld/ptr.hpp"
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namespace MWSound
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{
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class SoundManager;
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class Sound_Decoder;
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class Sound;
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class Sound_Output
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{
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SoundManager &mManager;
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virtual std::vector<std::string> enumerate() = 0;
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virtual void init(const std::string &devname="") = 0;
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virtual void deinit() = 0;
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virtual Sound *playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
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virtual Sound *playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
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float min, float max, bool loop) = 0;
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virtual Sound *streamSound(const std::string &fname, float volume, float pitch) = 0;
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virtual Sound *streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
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float min, float max) = 0;
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virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
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Sound_Output& operator=(const Sound_Output &rhs);
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Sound_Output(const Sound_Output &rhs);
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Sound_Output(SoundManager &mgr) : mManager(mgr) { }
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public:
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virtual ~Sound_Output() { }
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friend class OpenAL_Output;
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friend class SoundManager;
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};
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}
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#endif
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