You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwdialogue/dialoguemanagerimp.hpp

106 lines
3.2 KiB
C++

#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#include "../mwbase/dialoguemanager.hpp"
#include <map>
#include <list>
#include <components/compiler/streamerrorhandler.hpp>
#include <components/translation/translation.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwscript/compilercontext.hpp"
namespace MWDialogue
{
class DialogueManager : public MWBase::DialogueManager
{
std::map<std::string, ESM::Dialogue> mDialogueMap;
std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
std::list<std::string> mActorKnownTopics;
Translation::Storage& mTranslationDataStorage;
MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream;
Compiler::StreamErrorHandler mErrorHandler;
MWWorld::Ptr mActor;
bool mTalkedTo;
int mChoice;
std::string mLastTopic;
bool mIsInChoice;
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
bool mScriptVerbose;
void parseText (const std::string& text);
void updateTopics();
void updateGlobals();
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript (const std::string& script);
void executeTopic (const std::string& topic);
public:
DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose, Translation::Storage& translationDataStorage);
virtual void clear();
12 years ago
virtual bool isInChoice() const;
virtual void startDialogue (const MWWorld::Ptr& actor);
virtual void addTopic (const std::string& topic);
13 years ago
virtual void askQuestion (const std::string& question,int choice);
virtual void goodbye();
virtual MWWorld::Ptr getActor() const;
///< Return the actor the player is currently talking to.
virtual bool checkServiceRefused ();
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) const;
//calbacks for the GUI
virtual void keywordSelected (const std::string& keyword);
virtual void goodbyeSelected();
virtual void questionAnswered (int answer);
virtual void persuade (int type);
virtual int getTemporaryDispositionChange () const;
virtual void applyDispositionChange (int delta);
virtual int countSavedGameRecords() const;
virtual void write (ESM::ESMWriter& writer) const;
virtual void readRecord (ESM::ESMReader& reader, int32_t type);
};
struct HyperTextToken
{
HyperTextToken(const std::string& text, bool link) : mText(text), mLink(link) {}
std::string mText;
bool mLink;
};
// In translations (at least Russian) the links are marked with @#, so
// it should be a function to parse it
std::vector<HyperTextToken> ParseHyperText(const std::string& text);
size_t RemovePseudoAsterisks(std::string& phrase);
}
#endif