[Server] Use consistent code style and make all files end in newlines

pull/454/head
David Cernat 7 years ago
parent 49bf605e8e
commit 058d67dbd0

@ -46,7 +46,7 @@ Inventory::~Inventory()
void Inventory::update() void Inventory::update()
{ {
printf("Inventory::update()"); printf("Inventory::update()");
/*if(isEquipmentChanged()) /*if (isEquipmentChanged())
{ {
if (netActor->isPlayer()) if (netActor->isPlayer())
{ {
@ -100,7 +100,7 @@ void Inventory::equipItem(unsigned short slot, const std::string& refId, unsigne
if (!Utils::vectorContains(&netActor->getNetCreature()->equipmentIndexChanges, slot)) if (!Utils::vectorContains(&netActor->getNetCreature()->equipmentIndexChanges, slot))
netActor->getNetCreature()->equipmentIndexChanges.push_back(slot); netActor->getNetCreature()->equipmentIndexChanges.push_back(slot);
if(!equipmentChanged && netActor->isPlayer()) if (!equipmentChanged && netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue(); netActor->toPlayer()->addToUpdateQueue();
equipmentChanged = true; equipmentChanged = true;
@ -114,7 +114,7 @@ void Inventory::unequipItem( unsigned short slot)
void Inventory::addItem(const std::string &refId, unsigned int count, int charge, float enchantmentCharge) void Inventory::addItem(const std::string &refId, unsigned int count, int charge, float enchantmentCharge)
{ {
if(!inventoryChanged) if (!inventoryChanged)
resetInventoryFlag(); resetInventoryFlag();
mwmp::Item item; mwmp::Item item;
@ -131,7 +131,7 @@ void Inventory::addItem(const std::string &refId, unsigned int count, int charge
void Inventory::removeItem(const std::string &refId, unsigned short count) void Inventory::removeItem(const std::string &refId, unsigned short count)
{ {
if(!inventoryChanged) if (!inventoryChanged)
resetInventoryFlag(); resetInventoryFlag();
mwmp::Item item; mwmp::Item item;
item.refId = refId; item.refId = refId;

@ -40,7 +40,7 @@ void NetActor::setPosition(float x, float y, float z)
netCreature->position.pos[1] = y; netCreature->position.pos[1] = y;
netCreature->position.pos[2] = z; netCreature->position.pos[2] = z;
if(!positionChanged && isPlayer()) if (!positionChanged && isPlayer())
toPlayer()->addToUpdateQueue(); toPlayer()->addToUpdateQueue();
positionChanged = true; positionChanged = true;
} }

@ -185,7 +185,7 @@ public:
template<Event event, bool canProvideOldState = false, typename R = void, typename... Args> template<Event event, bool canProvideOldState = false, typename R = void, typename... Args>
R Call(Args&&... args) R Call(Args&&... args)
{ {
if(canProvideOldState) if (canProvideOldState)
events.at(event).callWOld(std::forward<Args>(args)...); events.at(event).callWOld(std::forward<Args>(args)...);
else else
return events.at(event).call(CallbackCollection::type_tag<R>{}, std::forward<Args>(args)...); return events.at(event).call(CallbackCollection::type_tag<R>{}, std::forward<Args>(args)...);

@ -72,7 +72,7 @@ void Timer::tick()
if (time - startTime >= targetMsec) if (time - startTime >= targetMsec)
{ {
end = true; end = true;
if(callback.valid()) if (callback.valid())
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Timer::tick time expired, callback %p valid", callback.registry_index()); LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Timer::tick time expired, callback %p valid", callback.registry_index());
callback.call(data); callback.call(data);
@ -126,7 +126,7 @@ void TimerController::tick()
LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Deleted %d timers\n", deleted); LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Deleted %d timers\n", deleted);
} }
if(!newTimersQueue.empty()) if (!newTimersQueue.empty())
{ {
timers.insert(timers.begin(), make_move_iterator(newTimersQueue.begin()), make_move_iterator(newTimersQueue.end())); timers.insert(timers.begin(), make_move_iterator(newTimersQueue.begin()), make_move_iterator(newTimersQueue.end()));
LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Created %d timers\n", newTimersQueue.size()); LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Created %d timers\n", newTimersQueue.size());

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