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@ -6,7 +6,7 @@
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Bug #3006: 'else if' operator breaks script compilation
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Bug #3006: 'else if' operator breaks script compilation
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Bug #3109: SetPos/Position handles actors differently
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Bug #3109: SetPos/Position handles actors differently
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Bug #3282: Unintended behaviour when assigning F3 and Windows keys
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Bug #3282: Unintended behaviour when assigning F3 and Windows keys
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Bug #3623: Fix HiDPI on Windows
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Bug #3623: Display scaling breaks mouse recognition
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Bug #3733: Normal maps are inverted on mirrored UVs
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Bug #3733: Normal maps are inverted on mirrored UVs
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Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
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Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
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Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
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Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
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@ -16,16 +16,20 @@
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Bug #4411: Reloading a saved game while falling prevents damage in some cases
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Bug #4411: Reloading a saved game while falling prevents damage in some cases
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Bug #4540: Rain delay when exiting water
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Bug #4540: Rain delay when exiting water
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Bug #4701: PrisonMarker record is not hardcoded like other markers
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Bug #4701: PrisonMarker record is not hardcoded like other markers
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Bug #4703: Editor: it's possible to preview levelled list records
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Bug #4705: Editor: unable to open exterior cell views from Instances table
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Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
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Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
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Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
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Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
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Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
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Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
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Bug #4723: ResetActors command works incorrectly
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Bug #4723: ResetActors command works incorrectly
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Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
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Bug #4736: LandTexture records overrides do not work
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Bug #4736: LandTexture records overrides do not work
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Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
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Bug #4746: Non-solid player can't run or sneak
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Bug #4746: Non-solid player can't run or sneak
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Bug #4747: Bones are not read from X.NIF file for NPC animation
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Bug #4747: Bones are not read from X.NIF file for NPC animation
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Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
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Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4756: Animation issues with VAOs
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Bug #4757: Content selector: files can be cleared when there aren't any files to clear
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Bug #4775: Slowfall effect resets player jumping flag
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Bug #4775: Slowfall effect resets player jumping flag
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Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
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Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
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@ -39,10 +43,12 @@
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Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
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Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
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Bug #4820: Spell absorption is broken
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Bug #4820: Spell absorption is broken
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Bug #4823: Jail progress bar works incorrectly
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Bug #4823: Jail progress bar works incorrectly
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Bug #4826: Uninitialized memory in unit test
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Bug #4827: NiUVController is handled incorrectly
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Bug #4827: NiUVController is handled incorrectly
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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|
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4841: Russian localization ignores implicit keywords
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|
Bug #4841: Russian localization ignores implicit keywords
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Bug #4851: No shadows since switch to OSG
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4867: Arbitrary text after local variable declarations breaks script compilation
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|
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
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Bug #4876: AI ratings handling inconsistencies
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|
Bug #4876: AI ratings handling inconsistencies
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|
@ -69,12 +75,16 @@
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|
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
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|
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
|
|
|
|
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
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|
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
|
|
|
Bug #4984: "Friendly hits" feature should be used only for player's followers
|
|
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|
Bug #4984: "Friendly hits" feature should be used only for player's followers
|
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|
Feature #1774: Handle AvoidNode
|
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|
Feature #2229: Improve pathfinding AI
|
|
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|
Feature #2229: Improve pathfinding AI
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|
Feature #3025: Analogue gamepad movement controls
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|
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|
Feature #3442: Default values for fallbacks from ini file
|
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|
Feature #3442: Default values for fallbacks from ini file
|
|
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|
Feature #3610: Option to invert X axis
|
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|
Feature #3610: Option to invert X axis
|
|
|
|
Feature #3893: Implicit target for "set" function in console
|
|
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|
Feature #3893: Implicit target for "set" function in console
|
|
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|
Feature #3980: In-game option to disable controller
|
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|
Feature #3980: In-game option to disable controller
|
|
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Feature #4001: Toggle sneak controller shortcut
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Feature #4209: Editor: Faction rank sub-table
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|
Feature #4209: Editor: Faction rank sub-table
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Feature #4360: Improve default controller bindings
|
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|
Feature #4673: Weapon sheathing
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|
Feature #4673: Weapon sheathing
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|
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|
Feature #4675: Support for NiRollController
|
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|
Feature #4675: Support for NiRollController
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|
Feature #4730: Native animated containers support
|
|
|
|
Feature #4730: Native animated containers support
|
|
|
@ -88,6 +98,7 @@
|
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|
Feature #4968: Scalable UI widget skins
|
|
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|
Feature #4968: Scalable UI widget skins
|
|
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|
Task #4686: Upgrade media decoder to a more current FFmpeg API
|
|
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|
Task #4686: Upgrade media decoder to a more current FFmpeg API
|
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|
Task #4695: Optimize Distant Terrain memory consumption
|
|
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|
Task #4695: Optimize Distant Terrain memory consumption
|
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|
Task #4721: Add NMake support to the Windows prebuild script
|
|
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0.45.0
|
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0.45.0
|
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|
------
|
|
|
|
------
|
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