Get rid of useless return values

actorid
scrawl 11 years ago
parent 90f6cda4cc
commit 439018e706

@ -452,7 +452,7 @@ namespace MWInput
mInputBinder->adjustMouseRegion(width, height); mInputBinder->adjustMouseRegion(width, height);
} }
bool InputManager::keyPressed( const SDL_KeyboardEvent &arg ) void InputManager::keyPressed( const SDL_KeyboardEvent &arg )
{ {
// Cut, copy & paste // Cut, copy & paste
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
@ -498,7 +498,6 @@ namespace MWInput
if (kc != OIS::KC_UNASSIGNED) if (kc != OIS::KC_UNASSIGNED)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0); MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
return true;
} }
void InputManager::textInput(const SDL_TextInputEvent &arg) void InputManager::textInput(const SDL_TextInputEvent &arg)
@ -509,23 +508,21 @@ namespace MWInput
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it); MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it);
} }
bool InputManager::keyReleased(const SDL_KeyboardEvent &arg ) void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{ {
mInputBinder->keyReleased (arg); mInputBinder->keyReleased (arg);
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym); OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)); MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
return true;
} }
bool InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
{ {
mInputBinder->mousePressed (arg, id); mInputBinder->mousePressed (arg, id);
if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT) if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)
return true; // MyGUI has no use for these events return; // MyGUI has no use for these events
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)); MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0) if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
@ -536,20 +533,16 @@ namespace MWInput
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f); MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
} }
} }
return true;
} }
bool InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
{ {
mInputBinder->mouseReleased (arg, id); mInputBinder->mouseReleased (arg, id);
MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)); MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
return true;
} }
bool InputManager::mouseMoved(const SFO::MouseMotionEvent &arg ) void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
{ {
mInputBinder->mouseMoved (arg); mInputBinder->mouseMoved (arg);
@ -597,8 +590,6 @@ namespace MWInput
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true); MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
} }
} }
return true;
} }
void InputManager::windowFocusChange(bool have_focus) void InputManager::windowFocusChange(bool have_focus)

@ -86,13 +86,13 @@ namespace MWInput
virtual void resetToDefaultBindings(); virtual void resetToDefaultBindings();
public: public:
virtual bool keyPressed(const SDL_KeyboardEvent &arg ); virtual void keyPressed(const SDL_KeyboardEvent &arg );
virtual bool keyReleased( const SDL_KeyboardEvent &arg ); virtual void keyReleased( const SDL_KeyboardEvent &arg );
virtual void textInput (const SDL_TextInputEvent &arg); virtual void textInput (const SDL_TextInputEvent &arg);
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ); virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ); virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual bool mouseMoved( const SFO::MouseMotionEvent &arg ); virtual void mouseMoved( const SFO::MouseMotionEvent &arg );
virtual void windowVisibilityChange( bool visible ); virtual void windowVisibilityChange( bool visible );
virtual void windowFocusChange( bool have_focus ); virtual void windowFocusChange( bool have_focus );

@ -102,19 +102,19 @@ namespace ICS
JoystickIDList& getJoystickIdList(){ return mJoystickIDList; }; JoystickIDList& getJoystickIdList(){ return mJoystickIDList; };
// MouseListener // MouseListener
bool mouseMoved(const SFO::MouseMotionEvent &evt); void mouseMoved(const SFO::MouseMotionEvent &evt);
bool mousePressed(const SDL_MouseButtonEvent &evt, Uint8); void mousePressed(const SDL_MouseButtonEvent &evt, Uint8);
bool mouseReleased(const SDL_MouseButtonEvent &evt, Uint8); void mouseReleased(const SDL_MouseButtonEvent &evt, Uint8);
// KeyListener // KeyListener
bool keyPressed(const SDL_KeyboardEvent &evt); void keyPressed(const SDL_KeyboardEvent &evt);
bool keyReleased(const SDL_KeyboardEvent &evt); void keyReleased(const SDL_KeyboardEvent &evt);
// JoyStickListener // JoyStickListener
bool buttonPressed(const SDL_JoyButtonEvent &evt, int button); void buttonPressed(const SDL_JoyButtonEvent &evt, int button);
bool buttonReleased(const SDL_JoyButtonEvent &evt, int button); void buttonReleased(const SDL_JoyButtonEvent &evt, int button);
bool axisMoved(const SDL_JoyAxisEvent &evt, int axis); void axisMoved(const SDL_JoyAxisEvent &evt, int axis);
bool povMoved(const SDL_JoyHatEvent &evt, int index); void povMoved(const SDL_JoyHatEvent &evt, int index);
//TODO: does this have an SDL equivalent? //TODO: does this have an SDL equivalent?
//bool sliderMoved(const OIS::JoyStickEvent &evt, int index); //bool sliderMoved(const OIS::JoyStickEvent &evt, int index);

@ -318,7 +318,7 @@ namespace ICS
} }
// joyStick listeners // joyStick listeners
bool InputControlSystem::buttonPressed(const SDL_JoyButtonEvent &evt, int button) void InputControlSystem::buttonPressed(const SDL_JoyButtonEvent &evt, int button)
{ {
if(mActive) if(mActive)
{ {
@ -354,11 +354,9 @@ namespace ICS
mDetectingBindingControl, evt.which, button, mDetectingBindingDirection); mDetectingBindingControl, evt.which, button, mDetectingBindingDirection);
} }
} }
return true;
} }
bool InputControlSystem::buttonReleased(const SDL_JoyButtonEvent &evt, int button) void InputControlSystem::buttonReleased(const SDL_JoyButtonEvent &evt, int button)
{ {
if(mActive) if(mActive)
{ {
@ -371,10 +369,9 @@ namespace ICS
} }
} }
} }
return true;
} }
bool InputControlSystem::axisMoved(const SDL_JoyAxisEvent &evt, int axis) void InputControlSystem::axisMoved(const SDL_JoyAxisEvent &evt, int axis)
{ {
if(mActive) if(mActive)
{ {
@ -417,12 +414,10 @@ namespace ICS
} }
} }
} }
return true;
} }
//Here be dragons, apparently //Here be dragons, apparently
bool InputControlSystem::povMoved(const SDL_JoyHatEvent &evt, int index) void InputControlSystem::povMoved(const SDL_JoyHatEvent &evt, int index)
{ {
if(mActive) if(mActive)
{ {
@ -542,13 +537,11 @@ namespace ICS
} }
} }
} }
return true;
} }
//TODO: does this have an SDL equivalent? //TODO: does this have an SDL equivalent?
/* /*
bool InputControlSystem::sliderMoved(const OIS::JoyStickEvent &evt, int index) void InputControlSystem::sliderMoved(const OIS::JoyStickEvent &evt, int index)
{ {
if(mActive) if(mActive)
{ {
@ -590,8 +583,6 @@ namespace ICS
} }
} }
} }
return true;
} }
*/ */

@ -85,7 +85,7 @@ namespace ICS
return SDLK_UNKNOWN; return SDLK_UNKNOWN;
} }
bool InputControlSystem::keyPressed(const SDL_KeyboardEvent &evt) void InputControlSystem::keyPressed(const SDL_KeyboardEvent &evt)
{ {
if(mActive) if(mActive)
{ {
@ -118,11 +118,9 @@ namespace ICS
mDetectingBindingControl, evt.keysym.sym, mDetectingBindingDirection); mDetectingBindingControl, evt.keysym.sym, mDetectingBindingDirection);
} }
} }
}
return true; void InputControlSystem::keyReleased(const SDL_KeyboardEvent &evt)
}
bool InputControlSystem::keyReleased(const SDL_KeyboardEvent &evt)
{ {
if(mActive) if(mActive)
{ {
@ -132,8 +130,6 @@ namespace ICS
it->second.control->setChangingDirection(Control::STOP); it->second.control->setChangingDirection(Control::STOP);
} }
} }
return true;
} }
void DetectingBindingListener::keyBindingDetected(InputControlSystem* ICS, Control* control void DetectingBindingListener::keyBindingDetected(InputControlSystem* ICS, Control* control

@ -219,7 +219,7 @@ namespace ICS
} }
// mouse Listeners // mouse Listeners
bool InputControlSystem::mouseMoved(const SFO::MouseMotionEvent& evt) void InputControlSystem::mouseMoved(const SFO::MouseMotionEvent& evt)
{ {
if(mActive) if(mActive)
{ {
@ -304,11 +304,9 @@ namespace ICS
} }
} }
} }
return true;
} }
bool InputControlSystem::mousePressed(const SDL_MouseButtonEvent &evt, Uint8 btn) void InputControlSystem::mousePressed(const SDL_MouseButtonEvent &evt, Uint8 btn)
{ {
if(mActive) if(mActive)
{ {
@ -341,11 +339,9 @@ namespace ICS
mDetectingBindingControl, btn, mDetectingBindingDirection); mDetectingBindingControl, btn, mDetectingBindingDirection);
} }
} }
return true;
} }
bool InputControlSystem::mouseReleased(const SDL_MouseButtonEvent &evt, Uint8 btn) void InputControlSystem::mouseReleased(const SDL_MouseButtonEvent &evt, Uint8 btn)
{ {
if(mActive) if(mActive)
{ {
@ -355,8 +351,6 @@ namespace ICS
it->second.control->setChangingDirection(Control::STOP); it->second.control->setChangingDirection(Control::STOP);
} }
} }
return true;
} }
// mouse auto bindings // mouse auto bindings

@ -26,9 +26,9 @@ class MouseListener
{ {
public: public:
virtual ~MouseListener() {} virtual ~MouseListener() {}
virtual bool mouseMoved( const MouseMotionEvent &arg ) = 0; virtual void mouseMoved( const MouseMotionEvent &arg ) = 0;
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0; virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0; virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
}; };
class KeyListener class KeyListener
@ -36,8 +36,8 @@ class KeyListener
public: public:
virtual ~KeyListener() {} virtual ~KeyListener() {}
virtual void textInput (const SDL_TextInputEvent& arg) {} virtual void textInput (const SDL_TextInputEvent& arg) {}
virtual bool keyPressed(const SDL_KeyboardEvent &arg) = 0; virtual void keyPressed(const SDL_KeyboardEvent &arg) = 0;
virtual bool keyReleased(const SDL_KeyboardEvent &arg) = 0; virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
}; };
class JoyListener class JoyListener
@ -45,18 +45,18 @@ class JoyListener
public: public:
virtual ~JoyListener() {} virtual ~JoyListener() {}
/** @remarks Joystick button down event */ /** @remarks Joystick button down event */
virtual bool buttonPressed( const SDL_JoyButtonEvent &evt, int button ) = 0; virtual void buttonPressed( const SDL_JoyButtonEvent &evt, int button ) = 0;
/** @remarks Joystick button up event */ /** @remarks Joystick button up event */
virtual bool buttonReleased( const SDL_JoyButtonEvent &evt, int button ) = 0; virtual void buttonReleased( const SDL_JoyButtonEvent &evt, int button ) = 0;
/** @remarks Joystick axis moved event */ /** @remarks Joystick axis moved event */
virtual bool axisMoved( const SDL_JoyAxisEvent &arg, int axis ) = 0; virtual void axisMoved( const SDL_JoyAxisEvent &arg, int axis ) = 0;
//-- Not so common control events, so are not required --// //-- Not so common control events, so are not required --//
//! Joystick Event, and povID //! Joystick Event, and povID
virtual bool povMoved( const SDL_JoyHatEvent &arg, int index) {return true;} virtual void povMoved( const SDL_JoyHatEvent &arg, int index) {}
}; };
class WindowListener class WindowListener

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