Merge branch 'bug1196_alternate' into bug1196jumpdialog

Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
deque
Fil Krynicki 11 years ago
commit 4800f2ccbe

@ -168,12 +168,11 @@ namespace MWInput
void InputManager::setPlayerControlsEnabled(bool enabled)
{
int nPlayerChannels = 17;
int nPlayerChannels = 15;
int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
A_Use};
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10};
for(int i = 0; i < nPlayerChannels; i++) {
int pc = playerChannels[i];
@ -561,22 +560,18 @@ namespace MWInput
{
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
if (kc != OIS::KC_UNASSIGNED)
{
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
setPlayerControlsEnabled(!guiFocus);
}
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
mInputBinder->keyReleased (arg);
}
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
{
bool guiFocus = false;
bool guiMode = false;
if (!(id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)) // MyGUI has no use for these events
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI has no use for these events
{
guiFocus = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
guiMode = guiMode && MWBase::Environment::get().getWindowManager()->isGuiMode();
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
@ -586,22 +581,33 @@ namespace MWInput
}
}
}
setPlayerControlsEnabled(!guiFocus);
setPlayerControlsEnabled(!guiMode);
mInputBinder->mousePressed (arg, id);
}
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
{
bool guiFocus = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
setPlayerControlsEnabled(!guiFocus);
if(mInputBinder->detectingBindingState())
{
mInputBinder->mouseReleased (arg, id);
} else {
bool guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
guiMode = guiMode && MWBase::Environment::get().getWindowManager()->isGuiMode();
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
setPlayerControlsEnabled(!guiMode);
mInputBinder->mouseReleased (arg, id);
}
}
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
{
bool guiFocus = false;
mInputBinder->mouseMoved (arg);
resetIdleTime ();
@ -619,7 +625,7 @@ namespace MWInput
mMouseWheel = int(arg.z);
guiFocus = MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
}
if (mMouseLookEnabled)
@ -647,9 +653,6 @@ namespace MWInput
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
}
}
setPlayerControlsEnabled(!guiFocus);
mInputBinder->mouseMoved (arg);
}
void InputManager::windowFocusChange(bool have_focus)

@ -796,6 +796,11 @@ namespace ICS
mMouseAxisBindingInitialValues[0] = ICS_MOUSE_AXIS_BINDING_NULL_VALUE;
}
bool InputControlSystem::detectingBindingState()
{
return mDetectingBindingControl != NULL;
}
void InputControlSystem::cancelDetectingBindingState()
{
mDetectingBindingControl = NULL;

@ -146,6 +146,7 @@ namespace ICS
void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
void cancelDetectingBindingState();
bool detectingBindingState();
bool save(std::string fileName = "");

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