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@ -560,7 +560,7 @@ namespace MWInput
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// game mode does not move the position of the GUI cursor
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// game mode does not move the position of the GUI cursor
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float xmove = xAxis * dt * 1500.0f * mInvUiScalingFactor;
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float xmove = xAxis * dt * 1500.0f * mInvUiScalingFactor;
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float ymove = yAxis * dt * 1500.0f * mInvUiScalingFactor;
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float ymove = yAxis * dt * 1500.0f * mInvUiScalingFactor;
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if (xmove != 0|| ymove != 0)
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if (xmove != 0|| ymove != 0 || zAxis != 0)
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{
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{
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mGuiCursorX += xmove;
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mGuiCursorX += xmove;
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mGuiCursorY += ymove;
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mGuiCursorY += ymove;
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