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@ -13,7 +13,8 @@ NpcAnimation::~NpcAnimation(){
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), timeToChange(0),
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robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)), helmet(inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)),
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robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)), helmet(inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)), shirt(inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)),
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cuirass(inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)),
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lclavicle(0),
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rclavicle(0),
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rupperArm(0),
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@ -159,7 +160,7 @@ void NpcAnimation::updateParts(){
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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bool apparelChanged = false;
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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@ -167,6 +168,30 @@ void NpcAnimation::updateParts(){
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
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robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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apparelChanged = true;
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}
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if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
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apparelChanged = true;
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helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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}
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if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){
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cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
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removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
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apparelChanged = true;
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}
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if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){
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shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
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removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
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apparelChanged = true;
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}
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if(apparelChanged){
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if(robe != inv.end())
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{
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MWWorld::Ptr ptr = *robe;
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@ -184,12 +209,8 @@ void NpcAnimation::updateParts(){
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}
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}
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}
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if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
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helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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removeIndividualPart(ESM::PRT_Hair);
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if(helmet != inv.end()){
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removeIndividualPart(ESM::PRT_Hair);
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const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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for(int i = 0; i < parts.size(); i++)
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@ -202,7 +223,32 @@ void NpcAnimation::updateParts(){
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}
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}
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if(cuirass != inv.end()){
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const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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for(int i = 0; i < parts.size(); i++)
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{
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ESM::PartReference part = parts[i];
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const ESM::BodyPart *bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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if(bodypart)
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addOrReplaceIndividualPart(part.part, MWWorld::InventoryStore::Slot_Cuirass,3,"meshes\\" + bodypart->model);
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}
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}
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if(shirt != inv.end()){
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const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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for(int i = 0; i < parts.size(); i++)
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{
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ESM::PartReference part = parts[i];
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const ESM::BodyPart *bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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if(bodypart)
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addOrReplaceIndividualPart(part.part, MWWorld::InventoryStore::Slot_Shirt,2,"meshes\\" + bodypart->model);
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}
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}
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}
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if(partpriorities[ESM::PRT_Cuirass] < 1){
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