increased version number and updated readme

actorid
Marc Zinnschlag 12 years ago
parent fcda3b6ca8
commit 747a4e1123

@ -15,7 +15,7 @@ include (OpenMWMacros)
# Version # Version
set (OPENMW_VERSION_MAJOR 0) set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 17) set (OPENMW_VERSION_MINOR 18)
set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.17.0 Version: 0.18.0
License: GPL (see GPL3.txt for more information) License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org Website: http://www.openmw.org
@ -97,6 +97,39 @@ Allowed options:
CHANGELOG CHANGELOG
0.18.0
Bug #310: Button of the "preferences menu" are too small
Bug #361: Hand-to-hand skill is always 100
Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
Bug #372: playSound3D uses original coordinates instead of current coordinates.
Bug #373: Static OGRE build faulty
Bug #375: Alt-tab toggle view
Bug #376: Screenshots are disable
Bug #378: Exception when drinking self-made potions
Bug #380: Cloth visibility problem
Bug #384: Weird character on doors tooltip.
Bug #398: Some objects do not collide in MW, but do so in OpenMW
Feature #22: Implement level-up
Feature #36: Hide Marker
Feature #88: Hotkey Window
Feature #91: Level-Up Dialogue
Feature #118: Keyboard and Mouse-Button bindings
Feature #119: Spell Buying Window
Feature #133: Handle resources across multiple data directories
Feature #134: Generate a suitable default-value for --data-local
Feature #292: Object Movement/Creation Script Instructions
Feature #340: AIPackage data structures
Feature #356: Ingredients use
Feature #358: Input system rewrite
Feature #370: Target handling in actions
Feature #379: Door markers on the local map
Feature #389: AI framework
Feature #395: Using keys to open doors / containers
Feature #396: Loading screens
Feature #397: Inventory avatar image and race selection head preview
Task #339: Move sounds into Action
0.17.0 0.17.0
Bug #225: Valgrind reports about 40MB of leaked memory Bug #225: Valgrind reports about 40MB of leaked memory

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