Sheathing-related changes

Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
pull/556/head
Capostrophic 5 years ago
parent 2ee17f39fd
commit 7885b8c75e

@ -82,6 +82,9 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
// Input Settings
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
@ -142,6 +145,9 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
// Input Settings
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");

@ -197,10 +197,6 @@ The appearance and count of shown ammunition depends on type and count of equipp
It is important to make sure the names of empty nodes start with ``"Bip01 "``, or the engine will optimize them out.
4. Shields
Shield holstering is not supported at the moment since it conflicts with any mods which use pseudo-shields as held items (such as Animated Morrowind and Hold It).
An example of a mod which uses this feature is `Weapon Sheathing`_.

@ -169,6 +169,36 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="weaponSheathingCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render holstered weapons (with quivers and scabbards), requires modded assets&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Weapon sheathing</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="shieldSheathingCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render holstered shield, requires modded assets&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Shield sheathing</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="animSourcesCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load per-group KF-files and skeleton files from Animations folder&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use additional animation sources</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

Loading…
Cancel
Save