Add comments for weather IDs

sceneinput
scrawl 9 years ago
parent 1566f3568d
commit 8de3ce90a7

@ -458,16 +458,16 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const MWWo
, mPlayingSoundID()
{
mWeatherSettings.reserve(10);
addWeather("Clear", fallback);
addWeather("Cloudy", fallback);
addWeather("Foggy", fallback);
addWeather("Overcast", fallback);
addWeather("Rain", fallback, "rain");
addWeather("Thunderstorm", fallback, "rain heavy");
addWeather("Ashstorm", fallback, "ashstorm", "meshes\\ashcloud.nif");
addWeather("Blight", fallback, "blight", "meshes\\blightcloud.nif");
addWeather("Snow", fallback, "", "meshes\\snow.nif");
addWeather("Blizzard", fallback, "BM Blizzard", "meshes\\blizzard.nif");
addWeather("Clear", fallback); // 0
addWeather("Cloudy", fallback); // 1
addWeather("Foggy", fallback); // 2
addWeather("Overcast", fallback); // 3
addWeather("Rain", fallback, "rain"); // 4
addWeather("Thunderstorm", fallback, "rain heavy"); // 5
addWeather("Ashstorm", fallback, "ashstorm", "meshes\\ashcloud.nif"); // 6
addWeather("Blight", fallback, "blight", "meshes\\blightcloud.nif"); // 7
addWeather("Snow", fallback, "", "meshes\\snow.nif"); // 8
addWeather("Blizzard", fallback, "BM Blizzard", "meshes\\blizzard.nif"); // 9
Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin();
for(; it != store.get<ESM::Region>().end(); ++it)

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