Don't reset idle time when there is no camera movement (Fixes #3902)

pull/230/head
scrawl 8 years ago
parent 44e2089098
commit 903e59f495

@ -413,6 +413,8 @@ namespace MWInput
{ {
float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f; float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f;
float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f; float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
if (xAxis != 0 || yAxis != 0)
{
resetIdleTime(); resetIdleTime();
float rot[3]; float rot[3];
@ -427,6 +429,7 @@ namespace MWInput
mPlayer->pitch(rot[0]); mPlayer->pitch(rot[0]);
} }
} }
}
// Disable movement in Gui mode // Disable movement in Gui mode
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode() if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()

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