mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 17:19:56 +00:00
Merge remote branch 'zini/master' into sound
This commit is contained in:
commit
9b755e61ee
26 changed files with 1375 additions and 928 deletions
|
@ -25,6 +25,7 @@ add_openmw_dir (mwinput
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add_openmw_dir (mwgui
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layouts text_input widgets race class birth review window_manager console dialogue
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base
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)
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add_openmw_dir (mwdialogue
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@ -54,7 +55,7 @@ add_openmw_dir (mwclass
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)
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add_openmw_dir (mwmechanics
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mechanicsmanager stat creaturestats magiceffects movement
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mechanicsmanager stat creaturestats magiceffects movement actors
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)
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# Main executable
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@ -160,7 +160,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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// update actors
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std::vector<std::pair<std::string, Ogre::Vector3> > movement;
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mEnvironment.mMechanicsManager->update (movement);
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mEnvironment.mMechanicsManager->update (movement, mEnvironment.mFrameDuration,
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mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game);
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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@ -357,7 +358,7 @@ void OMW::Engine::go()
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// to find core.xml here.
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//addResourcesDirectory(mResDir);
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
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@ -31,6 +31,11 @@ HUD::HUD(int width, int height, int fpsLevel)
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, fpscounter(NULL)
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, trianglecounter(NULL)
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, batchcounter(NULL)
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, hmsBaseLeft(0)
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, weapBoxBaseLeft(0)
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, spellBoxBaseLeft(0)
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, effectBoxBaseRight(0)
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, minimapBoxBaseRight(0)
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{
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setCoord(0,0, width, height);
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@ -38,16 +43,25 @@ HUD::HUD(int width, int height, int fpsLevel)
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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hmsBaseLeft = health->getLeft();
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// Item and spell images and status bars
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getWidget(weapBox, "WeapBox");
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getWidget(weapImage, "WeapImage");
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getWidget(weapStatus, "WeapStatus");
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weapBoxBaseLeft = weapBox->getLeft();
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getWidget(spellBox, "SpellBox");
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getWidget(spellImage, "SpellImage");
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getWidget(spellStatus, "SpellStatus");
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spellBoxBaseLeft = spellBox->getLeft();
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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effectBoxBaseRight = effectBox->getRight();
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getWidget(minimapBox, "MiniMapBox");
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minimapBoxBaseRight = minimapBox->getRight();
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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@ -163,15 +177,21 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
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void HUD::setPlayerDir(const float x, const float y)
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{
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if (!minimapBox->getVisible() || (x == mLastPositionX && y == mLastPositionY)) return;
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MyGUI::ISubWidget* main = compass->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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mLastPositionX = x;
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mLastPositionY = y;
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}
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void HUD::setPlayerPos(const float x, const float y)
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{
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if (!minimapBox->getVisible() || (x == mLastDirectionX && y == mLastDirectionY)) return;
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MyGUI::IntSize size = minimap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = minimap->getCoord();
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@ -179,99 +199,39 @@ void HUD::setPlayerPos(const float x, const float y)
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minimap->setViewOffset(pos);
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compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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mLastDirectionX = x;
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mLastDirectionY = y;
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}
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MapWindow::MapWindow()
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: Layout("openmw_map_window_layout.xml")
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, mGlobal(false)
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, mVisible(false)
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void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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int weapDx = 0, spellDx = 0;
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if (!hmsVisible)
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spellDx = weapDx = weapBoxBaseLeft - hmsBaseLeft;
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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if (!weapVisible)
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spellDx -= spellBoxBaseLeft - weapBoxBaseLeft;
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, this);
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health->setVisible(hmsVisible);
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stamina->setVisible(hmsVisible);
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magicka->setVisible(hmsVisible);
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weapBox->setPosition(weapBoxBaseLeft - weapDx, weapBox->getTop());
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weapBox->setVisible(weapVisible);
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spellBox->setPosition(spellBoxBaseLeft - spellDx, spellBox->getTop());
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spellBox->setVisible(spellVisible);
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}
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void MapWindow::setVisible(bool b)
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void HUD::setBottomRightVisibility(bool effectBoxVisible, bool minimapBoxVisible)
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{
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mMainWidget->setVisible(b);
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if (b)
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mVisible = true;
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else
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mVisible = false;
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}
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// effect box can have variable width -> variable left coordinate
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int effectsDx = 0;
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if (!minimapBoxVisible)
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effectsDx = minimapBoxBaseRight - effectBoxBaseRight;
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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adjustWindowCaption();
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || mVisible) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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minimapBox->setVisible(minimapBoxVisible);
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effectBox->setPosition(effectBoxBaseRight - effectBox->getWidth() + effectsDx, effectBox->getTop());
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effectBox->setVisible(effectBoxVisible);
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}
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LocalMapBase::LocalMapBase()
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@ -283,6 +243,10 @@ LocalMapBase::LocalMapBase()
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, mPrefix()
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, mChanged(true)
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, mLayout(NULL)
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, mLastPositionX(0.0f)
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, mLastPositionY(0.0f)
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, mLastDirectionX(0.0f)
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, mLastDirectionY(0.0f)
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{
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}
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|
|
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@ -53,6 +53,11 @@ namespace MWGui
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void applyFogOfWar();
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OEngine::GUI::Layout* mLayout;
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float mLastPositionX;
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float mLastPositionY;
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float mLastDirectionX;
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float mLastDirectionY;
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};
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class HUD : public OEngine::GUI::Layout, public LocalMapBase
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@ -71,11 +76,14 @@ namespace MWGui
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void setBatchCount(size_t count);
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void setPlayerDir(const float x, const float y);
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void setPlayerPos(const float x, const float y);
|
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void setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible);
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void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
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|
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::Widget *weapBox, *spellBox;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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MyGUI::WidgetPtr effectBox;
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MyGUI::Widget *effectBox, *minimapBox;
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MyGUI::ImageBox* effect1;
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MyGUI::ScrollView* minimap;
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MyGUI::ImageBox* compass;
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|
@ -85,30 +93,12 @@ namespace MWGui
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MyGUI::TextBox* fpscounter;
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MyGUI::TextBox* trianglecounter;
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MyGUI::TextBox* batchcounter;
|
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};
|
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|
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class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
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{
|
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public:
|
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MapWindow();
|
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virtual ~MapWindow(){}
|
||||
|
||||
void setVisible(bool b);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
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void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||
|
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MyGUI::ScrollView* mGlobalMap;
|
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MyGUI::ImageBox* mPlayerArrow;
|
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MyGUI::Button* mButton;
|
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MyGUI::IntPoint mLastDragPos;
|
||||
bool mVisible;
|
||||
bool mGlobal;
|
||||
// bottom left elements
|
||||
int hmsBaseLeft, weapBoxBaseLeft, spellBoxBaseLeft;
|
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// bottom right elements
|
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int minimapBoxBaseRight, effectBoxBaseRight;
|
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};
|
||||
|
||||
class MainMenu : public OEngine::GUI::Layout
|
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|
|
106
apps/openmw/mwgui/map_window.cpp
Normal file
106
apps/openmw/mwgui/map_window.cpp
Normal file
|
@ -0,0 +1,106 @@
|
|||
#include "map_window.hpp"
|
||||
#include "window_manager.hpp"
|
||||
/*
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
*/
|
||||
using namespace MWGui;
|
||||
|
||||
MapWindow::MapWindow(WindowManager& parWindowManager) :
|
||||
MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
|
||||
mGlobal(false)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
setImage("Compass", "textures\\compass.dds");
|
||||
|
||||
// Obviously you should override this later on
|
||||
setCellName("No Cell Loaded");
|
||||
|
||||
getWidget(mLocalMap, "LocalMap");
|
||||
getWidget(mGlobalMap, "GlobalMap");
|
||||
getWidget(mPlayerArrow, "Compass");
|
||||
|
||||
getWidget(mButton, "WorldButton");
|
||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||
|
||||
MyGUI::Button* eventbox;
|
||||
getWidget(eventbox, "EventBox");
|
||||
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||
|
||||
LocalMapBase::init(mLocalMap, this);
|
||||
}
|
||||
|
||||
void MapWindow::setCellName(const std::string& cellName)
|
||||
{
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
|
||||
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||
mLocalMap->setViewOffset(pos);
|
||||
|
||||
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
mLastPositionX = x;
|
||||
mLastPositionY = y;
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
|
||||
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
|
||||
mLastDirectionX = x;
|
||||
mLastDirectionY = y;
|
||||
}
|
||||
|
||||
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
if (!mGlobal)
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
|
||||
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
|
||||
if (!mGlobal)
|
||||
{
|
||||
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
||||
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
||||
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
}
|
||||
|
||||
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mGlobal = !mGlobal;
|
||||
mGlobalMap->setVisible(mGlobal);
|
||||
mLocalMap->setVisible(!mGlobal);
|
||||
|
||||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||
}
|
||||
|
||||
void MapWindow::onPinToggled()
|
||||
{
|
||||
mWindowManager.setMinimapVisibility(!mPinned);
|
||||
}
|
34
apps/openmw/mwgui/map_window.hpp
Normal file
34
apps/openmw/mwgui/map_window.hpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
#ifndef MWGUI_MAPWINDOW_H
|
||||
#define MWGUI_MAPWINDOW_H
|
||||
|
||||
#include "layouts.hpp"
|
||||
#include "window_pinnable_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
MapWindow(WindowManager& parWindowManager);
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||
|
||||
MyGUI::ScrollView* mGlobalMap;
|
||||
MyGUI::ImageBox* mPlayerArrow;
|
||||
MyGUI::Button* mButton;
|
||||
MyGUI::IntPoint mLastDragPos;
|
||||
bool mGlobal;
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled();
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -12,7 +12,7 @@ using namespace MWGui;
|
|||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
: WindowPinnableBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, skillAreaWidget(NULL)
|
||||
, skillClientWidget(NULL)
|
||||
, skillScrollerWidget(NULL)
|
||||
|
@ -381,3 +381,8 @@ void StatsWindow::updateScroller()
|
|||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
||||
|
||||
void StatsWindow::onPinToggled()
|
||||
{
|
||||
mWindowManager.setHMSVisibility(!mPinned);
|
||||
}
|
||||
|
|
|
@ -9,13 +9,13 @@
|
|||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
#include "window_pinnable_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
class StatsWindow : public WindowPinnableBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
|
@ -74,6 +74,9 @@ namespace MWGui
|
|||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "review.hpp"
|
||||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "map_window.hpp"
|
||||
#include "stats_window.hpp"
|
||||
#include "messagebox.hpp"
|
||||
|
||||
|
@ -71,7 +72,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
|
|||
|
||||
hud = new HUD(w,h, showFPSLevel);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
map = new MapWindow(*this);
|
||||
stats = new StatsWindow(*this);
|
||||
console = new Console(w,h, environment, extensions);
|
||||
mJournal = new JournalWindow(*this);
|
||||
|
@ -456,6 +457,16 @@ void WindowManager::setPlayerDir(const float x, const float y)
|
|||
hud->setPlayerDir(x,y);
|
||||
}
|
||||
|
||||
void WindowManager::setHMSVisibility(bool visible)
|
||||
{
|
||||
hud->setBottomLeftVisibility(visible, hud->weapBox->getVisible(), hud->spellBox->getVisible());
|
||||
}
|
||||
|
||||
void WindowManager::setMinimapVisibility(bool visible)
|
||||
{
|
||||
hud->setBottomRightVisibility(hud->effectBox->getVisible(), visible);
|
||||
}
|
||||
|
||||
void WindowManager::toggleFogOfWar()
|
||||
{
|
||||
map->toggleFogOfWar();
|
||||
|
|
|
@ -162,6 +162,11 @@ namespace MWGui
|
|||
void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
||||
// sets the visibility of the hud health/magicka/stamina bars
|
||||
void setHMSVisibility(bool visible);
|
||||
// sets the visibility of the hud minimap
|
||||
void setMinimapVisibility(bool visible);
|
||||
|
||||
template<typename T>
|
||||
void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.
|
||||
void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
|
||||
|
|
33
apps/openmw/mwgui/window_pinnable_base.cpp
Normal file
33
apps/openmw/mwgui/window_pinnable_base.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#include "window_pinnable_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
|
||||
{
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
|
||||
}
|
||||
|
||||
void WindowPinnableBase::setVisible(bool b)
|
||||
{
|
||||
// Pinned windows can not be hidden
|
||||
if (mPinned && !b)
|
||||
return;
|
||||
|
||||
WindowBase::setVisible(b);
|
||||
mVisible = b;
|
||||
}
|
||||
|
||||
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
|
||||
{
|
||||
if ("PinToggle" == eventName)
|
||||
{
|
||||
mPinned = !mPinned;
|
||||
onPinToggled();
|
||||
}
|
||||
|
||||
eventDone(this);
|
||||
}
|
||||
|
28
apps/openmw/mwgui/window_pinnable_base.hpp
Normal file
28
apps/openmw/mwgui/window_pinnable_base.hpp
Normal file
|
@ -0,0 +1,28 @@
|
|||
#ifndef MWGUI_WINDOW_PINNABLE_BASE_H
|
||||
#define MWGUI_WINDOW_PINNABLE_BASE_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class WindowPinnableBase: public WindowBase
|
||||
{
|
||||
public:
|
||||
WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
void setVisible(bool b);
|
||||
|
||||
private:
|
||||
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
|
||||
|
||||
protected:
|
||||
virtual void onPinToggled() = 0;
|
||||
|
||||
bool mPinned;
|
||||
bool mVisible;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
77
apps/openmw/mwmechanics/actors.cpp
Normal file
77
apps/openmw/mwmechanics/actors.cpp
Normal file
|
@ -0,0 +1,77 @@
|
|||
|
||||
#include "actors.hpp"
|
||||
|
||||
#include <typeinfo>
|
||||
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
|
||||
{
|
||||
if (!paused)
|
||||
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr));
|
||||
}
|
||||
|
||||
Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
|
||||
|
||||
void Actors::addActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.insert (ptr);
|
||||
}
|
||||
|
||||
void Actors::removeActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.erase (ptr);
|
||||
}
|
||||
|
||||
void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
if (iter->getCell()==cellStore)
|
||||
{
|
||||
mActors.erase (iter++);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
}
|
||||
|
||||
void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
|
||||
bool paused)
|
||||
{
|
||||
mDuration += duration;
|
||||
|
||||
if (mDuration>=0.25)
|
||||
{
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
|
||||
{
|
||||
updateActor (*iter, mDuration);
|
||||
|
||||
if (iter->getTypeName()==typeid (ESM::NPC).name())
|
||||
updateNpc (*iter, mDuration, paused);
|
||||
}
|
||||
|
||||
mDuration = 0;
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
}
|
||||
}
|
51
apps/openmw/mwmechanics/actors.hpp
Normal file
51
apps/openmw/mwmechanics/actors.hpp
Normal file
|
@ -0,0 +1,51 @@
|
|||
#ifndef GAME_MWMECHANICS_ACTORS_H
|
||||
#define GAME_MWMECHANICS_ACTORS_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
class Actors
|
||||
{
|
||||
MWWorld::Environment& mEnvironment;
|
||||
std::set<MWWorld::Ptr> mActors;
|
||||
float mDuration;
|
||||
|
||||
void updateActor (const MWWorld::Ptr& ptr, float duration);
|
||||
|
||||
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
|
||||
|
||||
public:
|
||||
|
||||
Actors (MWWorld::Environment& environment);
|
||||
|
||||
void addActor (const MWWorld::Ptr& ptr);
|
||||
///< Register an actor for stats management
|
||||
|
||||
void removeActor (const MWWorld::Ptr& ptr);
|
||||
///< Deregister an actor for stats management
|
||||
|
||||
void dropActors (const MWWorld::Ptr::CellStore *cellStore);
|
||||
///< Deregister all actors in the given cell.
|
||||
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
|
||||
float duration, bool paused);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -222,14 +222,14 @@ namespace MWMechanics
|
|||
|
||||
MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
|
||||
: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
|
||||
mRaceSelected (false)
|
||||
mRaceSelected (false), mActors (environment)
|
||||
{
|
||||
buildPlayer();
|
||||
}
|
||||
|
||||
void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
mActors.insert (ptr);
|
||||
mActors.addActor (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
|
||||
|
@ -237,7 +237,7 @@ namespace MWMechanics
|
|||
if (ptr==mWatched)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
mActors.erase (ptr);
|
||||
mActors.removeActor (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
|
@ -245,16 +245,7 @@ namespace MWMechanics
|
|||
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
if (iter->getCell()==cellStore)
|
||||
{
|
||||
//std::cout << "Erasing an actor";
|
||||
mActors.erase (iter++);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
mActors.dropActors (cellStore);
|
||||
}
|
||||
|
||||
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
|
||||
|
@ -262,7 +253,8 @@ namespace MWMechanics
|
|||
mWatched = ptr;
|
||||
}
|
||||
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
|
||||
float duration, bool paused)
|
||||
{
|
||||
if (!mWatched.isEmpty())
|
||||
{
|
||||
|
@ -345,14 +337,7 @@ namespace MWMechanics
|
|||
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
mActors.update (movement, duration, paused);
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerName (const std::string& name)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
|
@ -9,6 +8,7 @@
|
|||
|
||||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
#include "actors.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -25,13 +25,13 @@ namespace MWMechanics
|
|||
class MechanicsManager
|
||||
{
|
||||
MWWorld::Environment& mEnvironment;
|
||||
std::set<MWWorld::Ptr> mActors;
|
||||
MWWorld::Ptr mWatched;
|
||||
CreatureStats mWatchedCreature;
|
||||
NpcStats mWatchedNpc;
|
||||
bool mUpdatePlayer;
|
||||
bool mClassSelected;
|
||||
bool mRaceSelected;
|
||||
Actors mActors;
|
||||
|
||||
void buildPlayer();
|
||||
///< build player according to stored class/race/birthsign information. Will
|
||||
|
@ -60,8 +60,12 @@ namespace MWMechanics
|
|||
///< On each update look for changes in a previously registered actor and update the
|
||||
/// GUI accordingly.
|
||||
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
|
||||
bool paused);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
///
|
||||
/// \param paused In game type does not currently advance (this usually means some GUI
|
||||
/// component is up).
|
||||
|
||||
void setPlayerName (const std::string& name);
|
||||
///< Set player name.
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include "class.hpp"
|
||||
|
||||
#include <iostream> /// \todo remove after rendering is implemented
|
||||
|
||||
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||
{
|
||||
// some const-trickery, required because of a flaw in the handling of MW-references and the
|
||||
|
@ -24,10 +26,15 @@ void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
|||
}
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore()
|
||||
void MWWorld::InventoryStore::initSlots (TSlots& slots)
|
||||
{
|
||||
for (int i=0; i<Slots; ++i)
|
||||
mSlots.push_back (end());
|
||||
slots.push_back (end());
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore()
|
||||
{
|
||||
initSlots (mSlots);
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||
|
@ -86,3 +93,50 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
|||
|
||||
return mSlots[slot];
|
||||
}
|
||||
|
||||
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
||||
{
|
||||
TSlots slots;
|
||||
initSlots (slots);
|
||||
|
||||
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
|
||||
{
|
||||
std::pair<std::vector<int>, bool> itemsSlots =
|
||||
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
|
||||
|
||||
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
|
||||
iter2!=itemsSlots.first.end(); ++iter2)
|
||||
{
|
||||
/// \todo comapre item with item in slot
|
||||
if (slots.at (*iter2)==end())
|
||||
{
|
||||
/// \todo unstack, if reqquired (itemsSlots.second)
|
||||
|
||||
slots[*iter2] = iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
|
||||
for (std::size_t i=0; i<slots.size(); ++i)
|
||||
if (slots[i]!=mSlots[i])
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
mSlots.swap (slots);
|
||||
flagAsModified();
|
||||
|
||||
/// \todo remove the following line after rendering is implemented
|
||||
for (std::size_t i=0; i<mSlots.size(); ++i)
|
||||
if (mSlots[i]!=end())
|
||||
{
|
||||
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
|
||||
<< " in slot " << i << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
struct NpcStats;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
///< \brief Variant of the ContainerStore for NPCs
|
||||
|
@ -36,10 +41,14 @@ namespace MWWorld
|
|||
|
||||
private:
|
||||
|
||||
mutable std::vector<ContainerStoreIterator> mSlots;
|
||||
typedef std::vector<ContainerStoreIterator> TSlots;
|
||||
|
||||
mutable TSlots mSlots;
|
||||
|
||||
void copySlots (const InventoryStore& store);
|
||||
|
||||
void initSlots (TSlots& slots);
|
||||
|
||||
public:
|
||||
|
||||
InventoryStore();
|
||||
|
@ -52,6 +61,9 @@ namespace MWWorld
|
|||
///< \note \a iteartor can be an end-iterator
|
||||
|
||||
ContainerStoreIterator getSlot (int slot);
|
||||
|
||||
void autoEquip (const MWMechanics::NpcStats& stats);
|
||||
///< Auto equip items according to stats and item value.
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace MWWorld
|
|||
return mPtr.empty();
|
||||
}
|
||||
|
||||
const std::type_info& getType()
|
||||
const std::type_info& getType() const
|
||||
{
|
||||
assert (!mPtr.empty());
|
||||
return mPtr.type();
|
||||
|
|
|
@ -12,7 +12,7 @@ void tab() { cout << " "; }
|
|||
// write one number with a space in front of it and a comma after it
|
||||
void num(unsigned char i, bool last)
|
||||
{
|
||||
cout << " 0x" << (unsigned)i;
|
||||
cout << " (char)0x" << (unsigned)i;
|
||||
if(!last) cout << ",";
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -11,22 +11,24 @@
|
|||
align="Left Bottom" name="Stamina"/>
|
||||
|
||||
<!-- Equipped weapon box -->
|
||||
<Widget type="Widget" skin="HUD_Box" position="82 146 36 36"
|
||||
align="Left Bottom">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
|
||||
name="WeapImage"/>
|
||||
<Widget type="Widget" position="82 146 36 41" align="Left Bottom" name="WeapBox">
|
||||
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
|
||||
name="WeapImage"/>
|
||||
</Widget>
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6"
|
||||
align="Left Bottom" name="WeapStatus"/>
|
||||
</Widget>
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="82 182 36 6"
|
||||
align="Left Bottom" name="WeapStatus"/>
|
||||
|
||||
<!-- Selected spell box -->
|
||||
<Widget type="Widget" skin="HUD_Box" position="122 146 36 36"
|
||||
align="Left Bottom">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
|
||||
name="SpellImage"/>
|
||||
<Widget type="Widget" position="122 146 36 41" align="Left Bottom" name="SpellBox">
|
||||
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
|
||||
name="SpellImage"/>
|
||||
</Widget>
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6"
|
||||
align="Left Bottom" name="SpellStatus"/>
|
||||
</Widget>
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="122 182 36 6"
|
||||
align="Left Bottom" name="SpellStatus"/>
|
||||
|
||||
<!-- Spell effects box -->
|
||||
<Widget type="Widget" skin="HUD_Box" position="199 168 20 20"
|
||||
|
@ -36,7 +38,7 @@
|
|||
</Widget>
|
||||
|
||||
<!-- Map box -->
|
||||
<Widget type="Widget" skin="HUD_Box" position="223 123 65 65"
|
||||
<Widget type="Widget" skin="HUD_Box" position="223 123 65 65" name="MiniMapBox"
|
||||
align="Right Bottom">
|
||||
|
||||
<Widget type="ScrollView" skin="MW_MapView" position="2 2 61 61" align="Left Bottom" name="MiniMap">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 300 300" name="_Main">
|
||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
|
||||
|
||||
<!-- Global map -->
|
||||
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="GlobalMap">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 500 342" name="_Main">
|
||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
|
||||
|
||||
<!-- Player health stats -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 8 212 62">
|
||||
|
|
|
@ -289,6 +289,87 @@
|
|||
</Child>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_Window_Pinnable" size = "256 54">
|
||||
<Property key="FontName" value = "Default" />
|
||||
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
||||
<Property key="TextColour" value = "0.8 0.8 0.8" />
|
||||
<Property key="Snap" value = "true" />
|
||||
|
||||
<Child type="Widget" skin="BlackBG" offset = "8 28 240 18" align = "ALIGN_STRETCH" name = "Client"/>
|
||||
|
||||
<!-- Outer borders -->
|
||||
<Child type="Widget" skin="TB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 1 0 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_L" offset="0 4 4 46" align="ALIGN_LEFT ALIGN_VSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "1 0 -1 0"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_B" offset="4 50 248 4" align="ALIGN_BOTTOM ALIGN_HSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 0 0 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_R" offset="252 4 4 46" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 0 1 0"/>
|
||||
</Child>
|
||||
|
||||
<Child type="Widget" skin="TB_BR" offset="252 50 4 4" align="ALIGN_RIGHT ALIGN_BOTTOM" name="Action">
|
||||
<Property key="Scale" value = "0 0 1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_BL" offset="0 50 4 4" align="ALIGN_LEFT ALIGN_BOTTOM" name="Action">
|
||||
<Property key="Scale" value = "1 0 -1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TR" offset="252 0 4 4" align="ALIGN_RIGHT ALIGN_TOP" name="Action">
|
||||
<Property key="Scale" value = "0 1 1 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TL" offset="0 0 4 4" align="ALIGN_LEFT ALIGN_TOP" name="Action">
|
||||
<Property key="Scale" value = "1 1 -1 -1"/>
|
||||
</Child>
|
||||
|
||||
<!-- Inner borders -->
|
||||
<Child type="Widget" skin="TB_T" offset="8 24 240 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 1 0 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_L" offset="4 28 4 18" align="ALIGN_LEFT ALIGN_VSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "1 0 -1 0"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_B" offset="8 46 240 4" align="ALIGN_BOTTOM ALIGN_HSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 0 0 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_R" offset="248 28 4 18" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="Action">
|
||||
<Property key="Scale" value = "0 0 1 0"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_BR" offset="248 46 4 4" align="ALIGN_BOTTOM ALIGN_RIGHT" name="Action">
|
||||
<Property key="Scale" value = "0 0 1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_BL" offset="4 46 4 4" align="ALIGN_BOTTOM ALIGN_LEFT" name="Action">
|
||||
<Property key="Scale" value = "1 0 -1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TR" offset="248 24 4 4" align="ALIGN_TOP ALIGN_RIGHT" name="Action">
|
||||
<Property key="Scale" value = "0 1 1 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TL" offset="4 24 4 4" align="ALIGN_TOP ALIGN_LEFT" name="Action">
|
||||
<Property key="Scale" value = "1 1 -1 -1"/>
|
||||
</Child>
|
||||
|
||||
<!-- Caption -->
|
||||
|
||||
<Child type="Widget" skin="HB_ALL" offset="4 4 248 20" align = "ALIGN_TOP ALIGN_HSTRETCH">
|
||||
<Property key="Scale" value = "1 1 0 0"/>
|
||||
</Child>
|
||||
|
||||
<Child type="TextBox" skin="MW_Caption" offset = "80 4 88 20" align = "ALIGN_HCENTER ALIGN_TOP" name = "Caption">
|
||||
</Child>
|
||||
|
||||
<!-- This invisible button makes it possible to move the
|
||||
window by dragging the caption. -->
|
||||
<Child type="Button" offset="4 4 248 20" align="ALIGN_HSTRETCH ALIGN_TOP" name="Action">
|
||||
<Property key="Scale" value = "1 1 0 0"/>
|
||||
</Child>
|
||||
|
||||
<Child type="Button" skin="BlackBG" offset="230 4 21 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
|
||||
<Property key="Event" value="PinToggle"/>
|
||||
</Child>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_Dialog" size = "256 54">
|
||||
<Property key="FontName" value = "Default" />
|
||||
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace GUI
|
|||
));
|
||||
}
|
||||
|
||||
void setVisible(bool b)
|
||||
virtual void setVisible(bool b)
|
||||
{
|
||||
mMainWidget->setVisible(b);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue