|
|
|
@ -60,14 +60,14 @@ bool MWMechanics::AiAvoidDoor::execute (const MWWorld::Ptr& actor, CharacterCont
|
|
|
|
|
// Make all nearby actors also avoid the door
|
|
|
|
|
std::vector<MWWorld::Ptr> actors;
|
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->getActorsInRange(pos.asVec3(),100,actors);
|
|
|
|
|
for(auto& actor : actors)
|
|
|
|
|
for(auto& neighbor : actors)
|
|
|
|
|
{
|
|
|
|
|
if (actor == getPlayer())
|
|
|
|
|
if (neighbor == getPlayer())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
MWMechanics::AiSequence& seq = actor.getClass().getCreatureStats(actor).getAiSequence();
|
|
|
|
|
MWMechanics::AiSequence& seq = neighbor.getClass().getCreatureStats(neighbor).getAiSequence();
|
|
|
|
|
if (seq.getTypeId() != MWMechanics::AiPackageTypeId::AvoidDoor)
|
|
|
|
|
seq.stack(MWMechanics::AiAvoidDoor(mDoorPtr), actor);
|
|
|
|
|
seq.stack(MWMechanics::AiAvoidDoor(mDoorPtr), neighbor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|