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playercontrols switch now disables activation in general (Chris' suggestion)

This commit is contained in:
scrawl 2013-02-17 03:03:41 +01:00
parent 910858c300
commit c4f17f5596

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@ -642,7 +642,8 @@ namespace MWInput
void InputManager::activate()
{
mEngine.activate();
if (mControlSwitch["playercontrols"])
mEngine.activate();
}
void InputManager::toggleAutoMove()